X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jan 26, 2008 9:19:06 GMT -5
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Post by Paril on Jan 26, 2008 15:16:37 GMT -5
Cool. Not bad.
-Paril
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Post by grieve[Q2C] on Jan 26, 2008 18:23:48 GMT -5
clean job maybe you could make a slightly edited/extended version which can be used for DM
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Skeetz
ShotGun Guard
ZY Member
Posts: 56
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Post by Skeetz on Jan 26, 2008 21:46:13 GMT -5
I'm watching videos of N64 Quake 2, trying to find some small sections worth mapping. I've found two candidates so far. I'm also gonna see if I can dig up a ROM, so I can take a close look for myself. I'll see about making some textures to recreate the N64 textures.
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Post by peeweerota on Jun 14, 2009 10:19:41 GMT -5
Very cool. I actually plan on doing the entire n64 SP campaign in the near future as well.
A few notes on that map.
It's an entire level. the boss fight is only the ending of it.
The major challenge in the fight are the lasers. It's very difficult to dodge the supertank's chaingun fire without accidentally running into the lasers.
The entire laser system, which you activate throughout the whole level before reaching that point, is one of the coolest Q2 "missions" in existence. Sort of similar to something you come across in the Xatrix expansion
There is a secret in that room that wasn't visible in that video.
I'd have to double check but I think you're slightly off on the scale. Maybe 64 units in the X(width) and Z(depth)
Anyway very very cool. I think it would be a perfect starting point for the SP map when I get that far. I'd love for people to help too. I can provide access to the original N64 game for reference.
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