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Post by peeweerota on Jun 6, 2009 10:26:37 GMT -5
A remake I just finished of the Quake 2 for N64 deathmatch map Twists. 2-6 players. I used the closest possible textures I could, but q2 64 had a whole different texture set. zeliepa.com/dna/files/q264/q264_4.zip
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Post by Wixen1 [Q2C] on Jun 6, 2009 16:28:19 GMT -5
Very fun and nice game, a bit hard to kill SP-map. Nice work, looks good. -W1
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jun 6, 2009 18:41:53 GMT -5
Looks good Peewee X7
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Post by peeweerota on Jun 6, 2009 20:52:22 GMT -5
Thanks I'm pretty sure I covered this already but I want to be doubly sure I mentioned it. I did not design this map. I merely copied it cube for cube from the nintendo 64 version of quake 2. But yeah this map is one of the greatest quake 2 deathmatch maps ever made. Unfortunately up to this point the only way to play it was on an N64 with only up to 4 players. Now it can finally see the light of day To get specific about things. There are minor differences between this and the original. I left out the BFG and replaced it with a Mega, in the original the quad swaps out for a red armor, quad, and invulnerability, and the hallway behind the mega leading to the elevator is a bit longer than it was supposed to be. Apart from that it is a completely accurate recreation. Can't wait to get some frags on it
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Derimok
Quake 2 Mapping Club
Posts: 198
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Post by Derimok on Jun 6, 2009 23:46:01 GMT -5
Good work on the remake. Because it wasn't an original pc version, it kind of feels like a community based level and not from 'id/developers' themselves - just like match1 for example.
Are you planning to convert any more maps over?
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Post by peeweerota on Jun 7, 2009 6:32:18 GMT -5
Because it wasn't an original pc version, it kind of feels like a community based level and not from 'id/developers' themselves. The port to n64 was contracted out to a company called Raster Productions L.L.C. according to wikipedia. I remember reading somewhere that they also got help from the level designers from xatrix. Most of the single player maps in q2 64 are based on the Xatrix expansion mixed with original maps. There is actually only 1 map based on the original SP compaign, base3. This is partly because they had to remove the hub system, probably due to n64 limitations. But I digress. I plan on converting all of the DM maps. There are 9 in total, so 8 left to go. The next one will probably be Empty Space because it's an incredible FFA map that provides game play for the the BFG and invulnerability that I never thought were possible.
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