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Post by knightmare on Oct 18, 2009 1:49:34 GMT -5
If you haven't heard yet, the latest nVida drivers (191.x) crash Quake2, and many other Quake-engine games. I've already put out a fix for this for my engine (KMQuake2), but I'm doing one farther and making a patched version of vanilla Quake2 for all you purists out there.
Since other people have discussed putting out a 3.22 patch (and someone may have already done so), I'm calling this version 3.23.
Besides the nVidia fix, it will also include several other bugfixes, a few minor tweaks, and widescreen video mode support. A couple of these simple tweaks will unlock new opportunities for mapping, so I'm hoping this will become the new baseline version that mappers can expect everyone to have.
I should have it out in a few days, after I resolve an issue with getting glows to show up on moving brush models.
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Oct 18, 2009 4:02:25 GMT -5
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Oct 18, 2009 16:47:41 GMT -5
The idea sounds very good and something needs to be done, that's obvious. But tbh I got my doubts that a non-official patch will be accepted on a wide scale. What if someone else shows up tomorrow, also fixeds these bugs (and maybe some more) and calls his patch 3.24?
What about creating the patch and sending that source to id software, attached to a friendly email?
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Post by knightmare on Oct 18, 2009 23:34:37 GMT -5
Lostcoast works fine in software mode. Lavatube does crash under the unmodified software renderer, so I doubt it's a R1Q2 problem.
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Post by knightmare on Oct 19, 2009 23:59:43 GMT -5
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