m
Quake 2 Mapping Club
Posts: 416
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Post by m on Nov 25, 2009 21:30:36 GMT -5
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Post by peeweerota on Nov 25, 2009 23:42:55 GMT -5
That is so freakin cool
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Nov 26, 2009 2:05:57 GMT -5
Cool lookin place Maric X7
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Post by Wixen1 [Q2C] on Nov 26, 2009 4:01:57 GMT -5
Looks great, the kids in your camp must be proud to have you. -W1
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Nov 26, 2009 5:03:27 GMT -5
Yeah, looks great! I also like that you posted the whole series of photos, each shot really shows progress and looks better than the last one. EDIT: As always I'm nitpicking, forgive me. But that yellow texture is misaligned on the windows frame:
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Post by draxi on Nov 26, 2009 5:29:46 GMT -5
Holy crap that looks awesome!
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Derimok
Quake 2 Mapping Club
Posts: 198
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Post by Derimok on Nov 26, 2009 15:38:17 GMT -5
Awesome stuff, it looks fantastic! *Drools all over the support beams & pipes/grates*
I guess it doesn't matter where you are or what your doing, you always come up with something out of this world, or in this case in this world. Your full of surprises.
Keep up the good work, it looks like you'll have a good time fragging in this level :-)
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Post by Paril on Nov 26, 2009 19:49:51 GMT -5
EDIT: As always I'm nitpicking, forgive me. But that yellow texture is misaligned on the windows frame: Extreme lol's on this one! That looks awesome Maric, something I'd love to live in! -P
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m
Quake 2 Mapping Club
Posts: 416
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Post by m on Nov 26, 2009 20:08:52 GMT -5
Thanks ya'll.
It's been a load of fun throwing it together. Once the idea started nagging me, I decided to price the materials and that quickly kiboshed the whole dealio I tried put it out of my mind. BUT when I started to close things down here for the winter (our last group is usually the last weekend of October), the incredibly wonderful, old-dude volunteers that are helping us build our newest cabin mentioned the "scrap" material they needed displaced...idea re-enlivened.
Since none of it is structural I don't have to worry about all those irritating details such as stress, material strength/grade and the like. I'm going about this project pretty much the same way I make maps...I'm Indiana Jones'n it (or more clearly, making it up as I go along).
I do miss "snap to grid" and "auto align texture" features and oh how I'd love to have been able to c-n-p those gray struts.
It is fun to live in it Paril. And it's the first time in my 44 years that I've had my own space to do what I want with. Honestly though, I never imagined that It'd be a Q2-ish-like-disco-lighting-man-boy-cave.
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