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Post by newash on Dec 10, 2009 4:57:50 GMT -5
Hello Noble Mapmakers found in this forgotten lair! I think this is the best place to deal with Project I am preparing. I came from Poland where q2 is still relatively VERY lively. We have big 4vs4 TDM league, CUP, 1vs1 league, Cities Tournament, and many, many more interesting performances. And we stay connected to q2scene.net Thats why new ideas comes to light! And with little luck, courage and collaboration they can be full of life. Couple of Scenes will be informed and invited to give a feedback, but only your environment has a an actual mission here.. I came up with an ask for help from your side, to make maps for this Project and to be standalone creators. Maps will be named by You and u will have free hand in this narrow bracket of creativity there. I'm convinced that maps are easy to build. Integrity of this project is the clue so common spirit should be agreed. (Un)luckily no new textures will be allowed to let players feel down-home. And couple of another rules will be revealed to hold the project in the frames of cosy access. Here, there is an invitation for You to the Project. It is placed on www.getbackboard.com service that can be useful. UniCTF – Introduction www.getbackboard.com/view/xKnJXen5N6Here U can get a touch with essence of the Project. Q2uctf1: Too Edgy www.getbackboard.com/view/ZPVTzzDSw5Q2uctf2: The Tower www.getbackboard.com/view/xNuEC5dHv3Q2uctf3: Crux www.getbackboard.com/view/pXxp8xNsx4Q2uctf4: Suspension www.getbackboard.com/view/tYG8gbfx64Q2uctf5: Quadness www.getbackboard.com/view/4WFeqysN64Q2uctf6: Tokay's Tribute www.getbackboard.com/view/jS3ZnDW7J2Q2uctf7: Frag Hype www.getbackboard.com/view/B9Y7HYHba7Q2uctf8: Disillusion www.getbackboard.com/view/WYGDs72VA9Do not hesitate to make a single mark there. Glimpse on pen to draw marks on screenshots. Discuss, comment, leave feedback and whats more and more important - choose a map, be an Author and get a sing in ancient hall of fame! ;] Thanks for Your attention. See You on backboard!
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Dec 10, 2009 6:42:50 GMT -5
I gotta say I got mixed feelings with this. I absolutely agree with the points made in that into document: ppl don't play CTF because they hate that weird hook and don't know/like the maps. Some simply like CA or tourney more I guess but you got a point there.
On the other hand I have my doubts whether you'll be able to attract players by using maps they know, mirroring them and declaring them CTF maps.
I'm not a CTF expert but I've build a few maps and I know a bit about layouts. The first map I looked at, the drawing of 'Too Edgie', is a very bad CTF layout imo. No central room that the enemy FC has to pass, lower passage isolated from the rest, very long LOS on the upper level through that cut in the center of the map. Sure, we can work on that and improve it. But I doubt that turning great DM/TDM maps into CTF maps will give you great CTF maps.
Don't get me wrong, I like the general idea. I'd even be willing to build a map. But they may need some adjustments and the problem is either (a) we change a lot (=> players won't know them just because they know the DM map) or (b) we don't (they won't play too well in CTF).
Maybe it's worth a try (and ppl will feel at home due to the textures and some map elements even if other things have changed). When in doubt I'd pick route (a) though.
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Post by peeweerota on Dec 10, 2009 10:57:46 GMT -5
The Best CTF game of all time isQuake 1 Threewave - 168Quake 2 Threewave - 1456Quake 3 Arena (included) - 302 Quake 4 (included) - 55Quake 1 w/another mod - 57Quake2 w/another mod - 116Quake 3 Arena w/another mod - 192Quake 4 w/another mod - 45Total Votes: 2391planetquake.gamespy.com/sympoll/index.php?dispid=11(To make the point further, q2 CTF won this pole with more votes than all other games listed combined!) I disagree that q2 CTF does not attract users for those reasons. I feel that it is the best CTF game around. The only reason why it has trouble getting users is that most servers today are dominated by competitive players. You probably have a month of play at this point before being able to keep up. If there was some way to throttle the game down, like a match making service, then that would really help. I do like some of those ideas. The very first one has 2 arenas and decent interconnectivity. However I think it's best to stick with 1 remake per original dm map. I also think that using exact mirrors is going to get boring, and confusing without significantly changing the textures around to signify what side you are currently on. People like maps that are not 100% exact mirrors on both sides. It may not gauruntee tournament style fairness, but it does get new players interested and makes the game very dynamic. There was an effort to do something similar before. The idea was to have the flags randomly place (or be placed by an admin) in different parts of existing DM maps. This is now accomplished on many CTF servers by using map overrides.
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Post by newash on Dec 10, 2009 15:16:53 GMT -5
Lots of things touched. Let me handle them. spirit Your vision of CTF is proper, but if proper thinking is necessary? I've played "couple" of times in my mind on this maps. In my opinion most of them will be like ffa CTF with general map rules that should be carry out to provide good gameplay. This maps weren't projected with classic rules of CTF layout. I do not even know them. Lets go into scenario (B) and lets be surprised by what can come our way. My point here is: bring a ctf spirit to the places we spend hundreds (thousands) of hours to get a feeling of zenith ;] Changes on the maps layout will be like a splinter in mentality. Thank You for a little declarations of participation! peeweerota: Mirror word isn't quite proper (cause its not mirrored in fact) and makes me dizzy because of ddm1.bsp - True mirrored doubled The Edge with a quad in connected water and RA. On this map, which in my opinion is affected, will took place an all star game of biggest national league in Europe (and its not the first time). q2scene.net/ds/index.php?op=dd1&id=1096226623www.deaconstomb.org/pub/q2/maps/ddm1.zipYour idea of preparing 1 map for every dm map is nice, and noble, but i will rather follow an idea to create 8 versions of The Edge just to get people together on server keeping in mind those facts: q2scene.net/edge/ - imagine that this league have put a shadow on outstanding EDL now! 50% of all pickups games took places on dm1. Mirroring as a scar: Your idea of unbalanced maps took me to another dimension for a while.. but I try to be realistic. Making maps that I've come up with is a way simple then creating maps from unclear right now idea and from the very bases. Argument that people could get confuse because of same textures can be abandon by using red and blue line lights at the edges of walls, marks of ctf, banners, etc. In front of every spawn can be a little red/blue team logo f.e. Another stuff: Too Edgy or Too Edgie is proper phrase? What FC and LOS means? Leave an opinion like You do of q2uctf1 of other maps on backboards. It's important to create a movement there despite of crucial conversation here.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Dec 10, 2009 21:05:34 GMT -5
Maybe you're right. I'll have a closer look at those layouts when I find the time.
On the other stuff: I think 'edgy' is correct. FC = flag carrier. LOS = line of sight.
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Post by newash on Dec 11, 2009 17:49:35 GMT -5
Thats promising!
Any other of You would like to participate? Come on! ;] Try to think of it as a new live stage of q2 in which You can figure as an creator.
I always do a little mental tribute when I see in the console phrases like:
Chastity Belt by Jalisko or Mortal Coil by Retinal
to the authors of this masterpieces.
If its not worth an effort, what does? Regards
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Dec 13, 2009 13:31:56 GMT -5
How can I see whether a map has already been assigned to somebody?
And could you link me to the map sources of those maps so I can have a closer look at some stuff? Were they published under the GPL like the Q1 maps?
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Post by newash on Dec 13, 2009 17:46:55 GMT -5
You can do it here. No other mapmakers scene is in. Also make a note on specified backboard. Unfortunately there is no crazy buzz around.
"And could you link me to the map sources of those maps so I can have a closer look at some stuff?" What You mean by that? What map source is? What kind of stuff You would like to look at?
"Were they published under the GPL like the Q1 maps?" I spent some time googling it to not to be incompetent but can't say that q2 genuine maps are under GPL (!!)
TBH Your question has shocked me in view of tons of q2dm1 remakes.
------------------------- edit: found this in QII License Information:
2. THE SIMPLE RULES REGARDING THE SALE OF USER DEVELOPED QUAKE II LEVELS AND/OR UTILITIES:
-- User-developed/user-modified maps & utilities can only work with the full version of Quake II. (Just to be crystal clear on this point: user-developed/user-modified maps & utilities cannot work with the demo or any version of Quake II other than the full version.)
-- Maps/utilities that are made for Quake II cannot be rented, sold or commercially exploited by any other means. The full version Limited Use Software License Agreement will give you the limited right to develop maps/utilities that use id data. This limited right does not include the right for anyone to sell anything that includes id data or any other id property.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Dec 16, 2009 6:00:33 GMT -5
And could you link me to the map sources of those maps so I can have a closer look at some stuff? What You mean by that? What map source is? What kind of stuff You would like to look at? Erm, you never made a Quake level yourself? The map file is the source file of a Quake 2 level. It gets compiled into the bsp by a bsp compiler. Thus, to modify an existing level named levelname.bsp, you obviously need the levelname.map file. There are so called decompilers that try reverse the process, generating the map file from the bsp but in that process, various information gets lost and the generated map files are pretty ugly. You can use them as a template for the size of the map but you'll most likely have to rebuild the map from scratch. Apart from that, decompiling bsps you didn't create yourself is frowned on in many mapping communities (if you had the authors permission he could give you the map, you know.). Were they published under the GPL like the Q1 maps? I spent some time googling it to not to be incompetent but can't say that q2 genuine maps are under GPL (!!) Yeah, that's what I thought and why I asked tbh. I could have missed something but afaik, only the Quake 1 maps have been released under the GPL so far. TBH Your question has shocked me in view of tons of q2dm1 remakes. A note on those q1dm2 remakes first: the ones for Q2 have most likely been decompiled, but I think if you just use them as a template it should be ok. Versions of that map for other games are almost 100% sure complete rebuilds since the dimensions of a level have to be different for other games (think of player size, max jump height/distance, movement speed, textures...) even if the layout stays the same. So I talked a lot about legal shit although I hate it myself, sorry. What's the bottom line? You decide, it's your project. Many people don't seem to care because Quake 2 is old and because the guys at id software are cool. For a project like this, you may want to drop them an email and ask though. Feels like stressing their kindness to me, dunno. I'm quite sure they'll consider this fair use and allow it anyway -- but making a good level takes a few hours and not being able to publish it in the end pretty much sucks.
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Post by peeweerota on Dec 16, 2009 7:13:04 GMT -5
I think that you find that kind of a mentality a lot at func msgboard but not nearly as much in the q2 community. There are probably a hundred remakes of q2dm1, many of them using a decompile of it.
On top of that, there are remakes of q2dm1 in BOTH expansions. On top of that more than half of the official CTF levels are based on single player maps.
(and don't even get started on aerowalk)
It's not unusual in this community to hack apart someone elses map and add to it. It is unusual to call it your own. Just be careful how you credit it and most people won't make a big thing about it being hacked together.
As for using decompiled maps, the end product is salvageable and considering the advanced architecture in many maps, it is usually easier than starting from scratch. You'll just have a lot of realignments, relighting, and retexturing. I think any volume brushes (like water and clipping) always get FUBAR'd. Most moving parts will probably have to get recreated too. But from what I understand, lighting is he biggest issue.
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Post by newash on Dec 18, 2009 16:29:54 GMT -5
Guess what. I send the email to Tim Willits - author of The Edge. Waiting for replay(?) now.
True from both of You. Could You make a compilation from bsp and take a look how things work out? Maybe it wouldn't be too damaged? Then count a time needed to fix broken lights and look into your heart - it is worth or not.
I'm quite astonished that only spirit and peeweerota found it worthwhile.
HOLY EDIT! Tim Willits REPLIED !!
"I'm not sure if I know where that source file is. I'll look. Send me an email after Christmas to remind me -ok?"
It is ok?! IT IS GREAT !!!
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Dec 18, 2009 18:57:31 GMT -5
Hehe, as I said: ppl at id are pretty cool. I once emailed Carmack about using the gauntlet logo from q3a for some textures and he replied within a few hours and said it was fine.
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Post by newash on Dec 19, 2009 6:02:25 GMT -5
Nice! So, what now? It looks like we will heve easy slide after christmas. I'm worried only that we will not get full set of q2dmX maps sources.
We can talk now about particular maps, item placement, flags placement. I got an information that russian scene is going to participate. Some russian mapmakers might join us (Spirit - make a reservation on a maps;). In this case will the backboard remain as a good platform to detailed discussion?
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Dec 19, 2009 12:30:33 GMT -5
I'll run through the maps and try to come up with some ideas soon. Not this weekend though, we're giving a party here today.
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Post by newash on Dec 21, 2009 7:44:04 GMT -5
Interesting discussion is going on polish scene forum ( fajnyboard.planetquake.pl/viewtopic.php?f=6&t=3066 ; quite in the same way as here: www.wormlair.com/forum/index.php?PHPSESSID=6548a67285469859bde9f5ca7cf3c92a&topic=3325.0 ) Ctf'ers are very aware of it. They think of it as a profanation, that have nothing to do with CTF. Abandoning the grapple is considered as leaving away whole ctf spirit. On the other hand - no voices of discard from whole Europe tdm scene, moreover big part of Scene just can't wait to bring it ready! There are sounds, which making me little convinced that techs could be allowed. Some folks gets their teeth sharp on a little alpha version of first made map of UniCTF to test it / enjoy it. I'm not sure if it will be reasonable way. I am aware that first made map will overplayed. Also the prestige will decrease. Can't wait for You Spirit to arrange some maps! One thing makes me anxious... mapmakers are almost extinct.
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