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Post by grieve[Q2C] on Aug 18, 2006 11:57:43 GMT -5
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Whirlingdervish
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Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
Posts: 962
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Post by Whirlingdervish on Aug 18, 2006 12:21:44 GMT -5
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Post by napalmdeath on Aug 18, 2006 12:22:45 GMT -5
Nice article, Grieve. Where it says why some people might not have caught on to the game, it says because of the "90 degree walls"... what exactly do they mean by that?
From the article:
But why didn't ROTT have every "Doom freak in the world lining up just to drool over it", as "predicted"? Well, there are many reasons, but I think I can sum it three words:
90 degree walls.
That's right...ROTT had a Wolf3D-type engine (At least, as far as 90 degree walls go). This was a MAJOR reason it didn't catch on. After Doom, this was a step backward.
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Whirlingdervish
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Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
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Post by Whirlingdervish on Aug 18, 2006 12:37:39 GMT -5
there were no other angles than 90 when you'd come to a corner. so no gradual slopes or hexagonal rooms. its all square.
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Post by napalmdeath on Aug 18, 2006 12:43:56 GMT -5
Ahh, I see. thanks for the info! I might try this game out sometime, it sounds pretty fun from that article.
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Post by Paril on Aug 18, 2006 14:31:44 GMT -5
Very. I think that very old games that are past 90% impossible to get nowadays should be concidered freeware and just put on the 'net by the company..
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Whirlingdervish
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Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
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Post by Whirlingdervish on Aug 18, 2006 14:49:48 GMT -5
lol. They'd never do it, as long as there was still a couple crappy old computers laying around that could run it. Most of the DOS games that wont run in windows have ended up being "released" although the people who did so were probably not within their legal rights. Even if the company that produced it doesn't technically exist anymore (many old game makers were bought up by today's companies) it's still somehow illegal to distribute a lot of these so called "abandonware" games.
Unfortunately, US intellectual property laws and such are written so that they outlast anyone's interest in a piece of software. By the time it's "free" no one remembers it to keep it hosted or its so obsolete that it's a waste of time to mod it.
I'm just glad that there are a few companies left who see the value in releasing the source code to their outdated but still quite popular titles. 3rd party modification is the future of gaming because we know, better than anyone, what we expect from a good fun game and we are capable of producing new content as our interest wanes, to keep the games alive.
A game design studio would never hold interest in a title as long as the fans of a good game will, and ROTT is a prime example of a cult classic game that should be kept alive on everybody's hard drive even though Apogee is long gone.
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Post by Paril on Aug 18, 2006 18:33:12 GMT -5
I think ID Software started the open source revolution of games and engines..
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