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Post by grieve[Q2C] on Feb 4, 2005 5:51:04 GMT -5
Oops, sorry. WinBSPC is just for the Gladiator bot and Quake 2. You need Bspc for Quake 3. And there is only a command line version available for Q3, no winBSPC. [ftp]ftp://65.30.181.223/quake2/grieve/utils/other/bspc.zip[/ftp] Download this and unzip it into a directory "bspc" in your Quake 3 directory. I've made several batch files to make life easier. Maps are usually in pak files, so you need to run the bsp2map_pak.bat (that's how I called it You will have to modify the command line inside of it for your needs. Currently it is like : bspc -bsp2map E:\Games\QuakeI~1\baseq3\qbeast_nomusic.pk3/maps\qbeast.bsp
That's the command line from the previous job I've done with it. Let's say you want to extract Q3DM1 from pak0.pk3, then the command line must be: bspc -bsp2map E:\Games\QuakeI~1\baseq3\pak0.pk3/maps\q3dm1.bsp
The name of the pak file where the map is and the name of the map have to be modified. The second part with the output directory remains the same, if you unzip bspc and the batch files into Quake3\bspc. -output E:\Games\QuakeI~1\bspc
Ah, and the path to your Quake 3 directory will also have to be modified, if you don't have your Quake 3 in "E:\Games\Quake III" like I have. But I think you will figure that out easily. The real work will just begin after all that. If you encounter probs, just ask.
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Post by Wixen1 [Q2C] on Feb 4, 2005 5:53:40 GMT -5
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Post by Wixen1 [Q2C] on Feb 4, 2005 6:11:13 GMT -5
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Post by LeaderT3 on Feb 4, 2005 6:47:24 GMT -5
UPDATE! I have made progress with my newbie self! LOL.
Here is what happened. I got a program called BSPC-GUI
This program converted the Quake 3 map to a MAP file. I then loaded the MAP file into WINBSP. There, it had an option to convert the MAP file to a Quake 2 BSP, which I went ahead and did.
This went good. And I put the converted BSP into my quake 2 maps folder and loaded it.
LOL IT WORKED! Amazingly. THE MAP LOADED as a quake 2 map. I was totally blown away.
However. It was very RAW. There were literally no textrues at all, lol. It was mostly all light brown, and some of it was even red. The parts that were red said CLIP all over them in black writing, LOL. It was freaky.
But I am very excited because I'm not a mapper. I still really don't know what the heck I'm doing. But I actually got a Quake 3 map to work in Quake 2.
Something I've been wanting to do for a very, very long time.
I have made PROGRESS! However, I am now at another standstill.
I have no idea really how to get the textures to work now. What was weird is when I loaded the Quake 3 map, I didn't even see it "looking" for the missing textures. You know that message you get when you are connecting to or loading a map that is missing textures. You get that SERVER DOES NOT HAVE THIS FILE.
Well, I didn't get that for any of the textures at all.
But here is what I did. I put all the textures for the map into the quake 2 textures folder, but I didn't convert them or anything. I just took them as they are in their quake 3 form, and put them into the quake 2 textures folder, LOL.
I guess that could be the problem.
Basically. I don't know how to get the textures to work right at all with the new Quake 3 map.
It sucks bein a mapping newbie. LOL. SOo close, yet, soo far.
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Post by grieve[Q2C] on Feb 4, 2005 7:30:17 GMT -5
yeah, as I told you: the texturing is actually destroyed during the decompile process, and intentionally. to make it nearly impossible to decompile and convert Quake 3 maps. it is not about "getting the textures to work again", the map actually does not have textures any more, except this brown. yes, and the "noclip" texture, which is for clipbrushes that are usually invisible. you would have to load the raw map file into a map editor, and the serious mapping work would start: restore the texturing and lighting and everything that's missing or broken, replace the items ... if you are fascinated by maps and Quake, then it's a clear thing that you should start mapping. that's a creative and rewarding profession.
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Post by LeaderT3 on Feb 4, 2005 8:14:23 GMT -5
Well. Amazingly there were some things in this raw map conversion I did. There was a rocket launcher and armor shards. As well as health packs. Let me show you a screenshot of before and after, lol. Here is the map in Quake 3 img226.exs.cx/img226/2548/shot00086iv.jpgAnd here is the after shot taken in the same place. Looks alot different lol. img226.exs.cx/img226/7994/after5ln.jpgAnyway. It's going to be very hard for me to get the textures to work. I can't use the original textures the map came with at all? I have to totally create all new textures and everything? this sounds, like, just, way out of my league. I'm going to need some major help if I'm going to do this correctly, or at all. I know basically what your saying. Load the MAP file into a level editor and fix the textures. Or make new ones. Either way, I haven't done any kind of map or texture work at all. SO this would be very hard since I don't know where to begin.
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Post by grieve[Q2C] on Feb 4, 2005 19:19:52 GMT -5
well, that only means that rocketlaunchers and armor chards are identical entries in Q2 and Q3 maps. other items that Q2 does not have are still there and can not be shown. Q3 uses textures in common picture formats, jpg and tga. Q2 has a native texture formal, .wal. The best texture editor for Q2 is Wally. www.telefragged.com/wally/downloads.shtmlIt is also capable to batch-convert big masses of pictures to quake 2 textures. I have already done that for a huge amount of different games textures, you only have to download it. 65.30.181.223/quake2/grieve/stuff/textures/put the Q3 textures into Quake2/baseq2/textures. The folders (like base_wall or gothic_block) should be directly in the Q2 textures folder, not in another subfolder inside the textures folder. Then they have the same path as in Q3. Do you have a Quake 2 editor ? I for myself use Quark and would recommend it to everyone for a lot of reasons. dynamic.gamespy.com/~quark/download.php3From here it is lots of work.
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Post by LeaderT3 on Feb 4, 2005 20:16:30 GMT -5
Okay. I think I can get the hang of it.
Those Quake 3 textures you have, I'm downloading them.
Are those already converted? For Quake 2?
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Post by grieve[Q2C] on Feb 4, 2005 20:32:42 GMT -5
yes, of course. that's the point. btw, I just remembered there were some Q3 map conversions for Quake 2 I found on the site of a czech (?) clan once. They are very sloppily done. Two of them don't have any real lighting, they are just fullbright. They are performing badly on low end systems (too high r_speeds). But they work and are playable. [ftp]ftp://65.30.181.223/quake2/grieve/maps/DM/quake3maps4quake2.zip[/ftp]
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Post by LeaderT3 on Feb 4, 2005 20:44:58 GMT -5
THANKS FOR THE Q3 Converted textures. I put them in the Quake 2 textures folder. So that is great. That helps me out ALOT! One less thing I have to do. Convert all the Q3 textures.
So now it's just a matter of applying the converted textures to the map?
WEll I have Wally, Qradiant and Quark. But I really don't know how to use them, lol.
I guess I'll have to learn through trial and error.
I think how you could help me alot. Is to tell me step by step, how to apply these textures to the map and which program to use to do it.
Once I learn how to do it once, I'll be able to do it on my own.
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Post by grieve[Q2C] on Feb 4, 2005 21:48:28 GMT -5
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Post by LeaderT3 on Feb 4, 2005 23:57:42 GMT -5
Well I am finding mapping is frustrating.
The bad thing is. I'm not starting at the beginning. I am not making a small map as most map newbies probably learn that way, by making a very small test map.
I am trying to learn by doing quake 3 map converting, LOL.
Anyway, having a tough time getting QUARK to load the quake 3 textures.
I have the converted quake 3 textures in a folder in Quake 2. When I goto load it in Quark, it finds the folder, so I click on it, but it doesn't load the textures.
instead i just get a black screen.
DAMN!
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Post by grieve[Q2C] on Feb 5, 2005 16:28:35 GMT -5
you want everything in one moment and for nothing. this won't work. you will need to learn the art of mapping if you want to convert Quake 3 maps. and there is no way around making your own small maps to get started. there is A LOT you need to know, and you will not find it out the cheap way. there are several ways to make texture links in Quark, or copy textures into the project file. I would recommend making texture links. I had to find out how to do this, and you will have to find it out too. gl
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Post by LeaderT3 on Feb 5, 2005 20:11:07 GMT -5
Yes you are wise, and very right.
I have to learn the slow way. And start simple. There is no way I am going to be able to make a nice Quake 3 conversion if I don't have the skills, and am a map newbie, LOL.
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SkiesOfBordom
Quake 2 Mapping Club
Welcome to Skyz's Domain[x=skiesofbordom ][x=skiesofbordom ][x=skiesofbordom]
Posts: 367
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Post by SkiesOfBordom on Mar 2, 2005 14:00:07 GMT -5
if you get qradiant, it comes with 3 q3maps.... q3dm1 q3dm7 and q3dm17...... the only prob is that you would have to convert all the beizers to arches so it wud work in q2 because i found out q2 doesnt support beizers.
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