You might be missing the sky texture and Quake2 will report one (at least I hope it is only one) missing texture. The sky and texture errors have been repaired already, but that .bsp isn't ready for distribution.
Please remember to examine r_speeds and performance on your own machine. If possible, create an .aas and run around with some gladiator bots to test the strain on the system. I know the r_speeds are high in some spots (over 1,100) but I'm not too worried given the strength of most players' machines these days.
Look forward to hearing from you. Please post comments in the forum under my beta-tester announcement.
How do you say it - shave my legs and call me grandma! that is a one great piece of work. good detailing.haven't noticed any building errors, everything seems to be perfect. i have no time to test the performance right now (though i haven't experienced any slowdowns or so running around), but next week i'm gonna devote this baby some time, that she deserves.
Many thanks one and all for your comments. Please continue to share as you revisit (that is, if you do revisit) the map.
This map is FAR from complete. There are no sounds, I haven't decided on a env map (that's why the lighting doesn't fit the sky), and I'm still tinkering with actual construction so as to reduce the number of numportals and increase the speed of the map.
I was glad to hear the map worked with up to 12 bots. As you probably suspected, this map is equivalent in size to the Id Software "64" maps from a few years back.
I will probably post another beta test toward the end of this weekend. Thanks again one and all!
Post by _SK3L3T0R_ on Jul 22, 2004 10:37:37 GMT -5
i agree with Le Ray!... and u also got som odd building set ups..like the "stair" with the big block in the middle of it... well...we all got different types of how we build the maps.. i also got lots of odd stuff...but some ppl like it and some dont...
Last Edit: Jul 22, 2004 10:39:18 GMT -5 by _SK3L3T0R_