|
Post by Le Ray [Q2C] on Aug 5, 2004 12:38:26 GMT -5
Everyone, I'm going to be looking for some beta testers to test my upcoming map leray31. The link will be provided in a private message and you can make your comments here. I want this map to remain private until I release it to the public. If you are interested in doing a private beta test on this new map, please let me know here and when it's ready, I'll notify everyone and send you a private message. The first beta will be just a test to find out what you think about the layout and and any other opinions you may have on the map. I will go through several tests, so the 1st one you see will only be the beginning. It's very difficult and you have to be ready to give it your all to win. This is gonna be cool!
|
|
|
Post by draxi on Aug 5, 2004 16:02:07 GMT -5
sign me up pal!
|
|
|
Post by Le Ray [Q2C] on Aug 5, 2004 16:08:24 GMT -5
Thanks for your support SK3L3T0R ! I sent you the link in a private message. Please post your comments here. I'm glad I can count on someone in the Q2 world. Remember, this map is far from being finished, so keep that in mind. My friend and I just went online and tried it out and we had a blast! Very tough, but very fun!
|
|
|
Post by draxi on Aug 5, 2004 16:29:16 GMT -5
very cool map!...but the texture Evil34 was missing so..
first of all..i thought it was a bit to dark in the weapon houses..well...its just a beta so..i gues you would add some more health and armor stuff l8r right?
|
|
|
Post by Le Ray [Q2C] on Aug 5, 2004 16:31:47 GMT -5
Hey SK... I'll check on that one texture. Yes, I'll be adding some lighting to those rooms, just wanted some feedback on the layout and the concept. Thanks.
|
|
|
Post by Le Ray [Q2C] on Aug 5, 2004 16:38:02 GMT -5
O.K. I added the missing texture and updated the zip file. Try it again when you have time.
Thanks.
|
|
|
Post by draxi on Aug 5, 2004 16:55:16 GMT -5
oh, btw: The Layout is cool, i think u can get a really cool map if u set the textures up right..
i bet u do..
edit: lol, those crazy comets...and another thing, you might wanna use a Trigger_multiple around the doors to get them open at the same time..its easy..just suround the doors in a single trigger_multiple and set the wait value to 5 or something..and sound to 4 maybe..
edit2: and u might wanna connect them to get it to work!
|
|
|
Post by Le Ray [Q2C] on Aug 6, 2004 7:07:56 GMT -5
Thanks, I'll be working on the textures now. I thought you might like those. I'll add a few more. The reason for the doors not working is that the spawn point is right next to the door. After I move them, the doors will work. Thanks for the comments SK, I appreciate it! If anyone else wants to check it out, let me know.
|
|
Neur0
Light Guard
Posts: 39
|
Post by Neur0 on Aug 6, 2004 7:30:11 GMT -5
hey Ray
Slap me with it m8, I'd love to check out your beta.
|
|
|
Post by Le Ray [Q2C] on Aug 6, 2004 8:04:30 GMT -5
Neur0, Check your P.M.'s and thanks.
|
|
|
Post by Wixen1 [Q2C] on Aug 6, 2004 8:19:07 GMT -5
And Me, and me 2 pls....
|
|
|
Post by Le Ray [Q2C] on Aug 6, 2004 8:29:17 GMT -5
Check your pm's Wixen1 ! Thanks.
|
|
|
Post by draxi on Aug 6, 2004 10:22:45 GMT -5
LR: the doors are working fine, just that sometimes only 1 door openes...so if u connect a trigger_multiple to the doors, both will open even though u only walk near one of them!
|
|
|
Post by Le Ray [Q2C] on Aug 6, 2004 10:29:38 GMT -5
Got'cha... thanks
|
|
|
Post by GrassHopper on Aug 6, 2004 11:12:02 GMT -5
:-*gimmigimmigimmigimmi
|
|