The first thing i would do is to take those path_corner entities out of the void (if you havent allready. i didn not check the last version of the map) or place a solid brush around them so they are no longer in the void.
Another thing could be the size of your config file when running the default quake2.exe It can only be 8kb max, to exceed that limit use a client such as nocheat or q2ace.
Post by Le Ray [Q2C] on Aug 17, 2004 11:50:11 GMT -5
Hey Neur0, I had to leave those paths outside in the void because bringing them into the map allows you to see the asteriods stop and delay inside the map, which doesn't look right. That's why I moved them out.
I'll check that config file, thanks for the tip and the help!