|
Post by grieve[Q2C] on Mar 27, 2005 22:39:31 GMT -5
r_speeds are still a bit high in the outside area, though I used all tricks I know to reduce them as much as possible. vis-time was reduced from 30 minutes to 15 minutes to 12 minutes. it should be playable, also on smaller systems. the final version will have some more special effects and animations, some light prefabs and other small modifications. [ftp]ftp://65.30.181.223/quake2/grieve/images/Quake2/q2_q3dm1_beta2_00.jpg[/ftp] [ftp]ftp://65.30.181.223/quake2/grieve/stuff/betatesting/q2_q3dm1_beta2.zip[/ftp]
|
|
|
Post by draxi on Mar 28, 2005 3:56:20 GMT -5
|
|
|
Post by Le Ray [Q2C] on Mar 28, 2005 7:12:42 GMT -5
Couldn't get to the photo Grieve...
|
|
|
Post by grieve[Q2C] on Mar 28, 2005 8:09:25 GMT -5
|
|
|
Post by Le Ray [Q2C] on Mar 28, 2005 9:49:31 GMT -5
Looks great!
|
|
|
Post by Stah on Mar 28, 2005 17:04:59 GMT -5
Technically it is exelent!. I like the commander statues . There are however some visual cons You didn't do well on replacement of the giant pie-hole, and lighting look's kind'a dull. But it's nothing, you couldn't improove in the future Did you think about making the level more playable? Adding new arena or few corridors wouldn't hurt the level. The way it is - it's a bit too simple...
|
|
WHO?
Brains
Posts: 435
|
Post by WHO? on Mar 31, 2005 18:06:40 GMT -5
I quite like it, only dissapointment was as stah so aptly put it, the pie hole ... that's always been a favourite piece of eye candy, but a really good conversion job mate
|
|