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Post by Wixen1 [Q2C] on Jul 1, 2006 6:54:00 GMT -5
Nice map.. Hvorfor har du puttet et Jester map i texture/dm ? I vonder.. Er det et hemmeligt map... Translation: Why did you put in a Jester map in the texture/dm folder, I vonder? Is it a secret map?.. Wixen1
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Post by Sabotuer [Q2C] on Jul 1, 2006 7:31:33 GMT -5
hehe, já Wixen, talaðu dönsku, ég held að þessir ensku bjánar skilji ekki skít hvað við erum að segja PS: kær kveðja frá Nínu
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Post by Wixen1 [Q2C] on Jul 1, 2006 8:08:25 GMT -5
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Post by draxi on Jul 1, 2006 9:02:25 GMT -5
Nice map.. Hvorfor har du puttet et Jester map i texture/dm ? I vonder.. Er det et hemmeligt map... Wixen1 shijaath, didnt know it was in there!! oh well, its gone now.. dont know why it was in there... think its because i got the dm-textures from that map..
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Whirlingdervish
Clan Q2C
100%
Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
Posts: 962
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Post by Whirlingdervish on Jul 1, 2006 11:41:11 GMT -5
think i found the problem.. the vis thing didnt work at all!! F:\quake2\baseq2>qbsp3.exe sflip.map ---- QERadiant qbsp3 ---- ERROR: Could not open entering F:\quake2\baseq2\sflip.map Entity 0, Brush 123: mixed face contents Entity 0, Brush 172: mixed face contents Entity 0, Brush 185: mixed face contents Entity 0, Brush 204: mixed face contents Entity 0, Brush 210: mixed face contents Entity 0, Brush 212: mixed face contents Entity 0, Brush 999: duplicate plane Entity 0, Brush 1184: duplicate plane Entity 0, Brush 1244: duplicate plane Entity 0, Brush 1338: mixed face contents Entity 0, Brush 1502: duplicate plane Entity 0, Brush 1506: mixed face contents Entity 0, Brush 1507: mixed face contents 0...1...2...3...4...5...6...7...8...9... (2) [glow=red,2,300]**** leaked **** Writing F:\quake2\baseq2\sflip.bsp[/glow] [glow=green,2,300]Right here it should say "Writing F:\quake2\baseq2\sflip.prt" [/glow] 5 seconds elapsed
F:\quake2\baseq2>qvis3.exe sflip.bsp ---- QERadiant vis ---- reading F:\quake2\baseq2\sflip.bsp [glow=red,2,300]reading F:\quake2\baseq2\sflip.prt[/glow]
[glow=red,2,300]************ ERROR ************ LoadPortals: couldn't read F:\quake2\baseq2\sflip.prt[/glow]
F:\quake2\baseq2>arghrad.exe -maxlight 300 sflip.bsp ----- ArghRad 2.01 by Tim Wright (Argh!) ----- Modified from original source code by id Software
----- Settings ----- -maxlighta set to 38400.0 (maximum lighting brightness) ----- Load BSP File ----- reading F:\quake2\baseq2\sflip.bsp no vis information, direct lighting only ----- Light World ----- 0...1...2...3...4...5...6...7...8...9... (79) 0...1...2...3...4...5...6...7...8...9... (0) ----- Save BSP File ----- writing F:quake2\baseq2\sflip.bsp ----- Time ----- 79 seconds elapsed
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anyone that knows how to fix this? Well I'm just amazed that it tried to do the vis calcs on a leaking .bsp without a .prt file. I guess I'm spoiled, cause I'm used to my editor telling me "No!" when I make a boo-boo. With quark I can't get it to even start running the vis progs until it's been bsp'ed all the way. From your con dump up there, I would assume that you need to fix the leak and get a full run thru your bsp util so it finishes the portals calculations and writes the .prt file then run it thru vis, and lighting. When qbsp does its magic, it needs to output both of the files for vis to work correctly. Otherwise your vis util has the coordinates for the triangles that qbsp made out of your brushes, but not the info on what they all touch. I could be wrong though... anyone else wanna hazard a guess, in english? lol.
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jul 2, 2006 1:18:34 GMT -5
Found the HOLE in Sflipbeta2.bsp
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Post by draxi on Jul 2, 2006 4:16:38 GMT -5
hmm.. why the hell doesnt QERadiant show me the holes when i click on "pointfile" then??? oh well.. gotta fix that then...
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Post by 3fing3redfi3nd on Jul 2, 2006 9:45:36 GMT -5
Hatsway ithway hetay eferenceray otay a esterjay apmay?
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Post by draxi on Jul 2, 2006 9:52:16 GMT -5
nesten som jeg skulle sagt det selv..
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Post by napalmdeath on Jul 2, 2006 10:15:05 GMT -5
X7: what mod/pak file are you using to get that HUD display?
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jul 2, 2006 11:22:26 GMT -5
X7: what mod/pak file are you using to get that HUD display? I play the LOX mod the most, look at the lazarus mod and making some test maps. Made my own pak file with Hud icon picks I like. Garb a copy here www.savefile.com/files/4707965
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Post by napalmdeath on Jul 2, 2006 15:19:11 GMT -5
Groovy, thanks!
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Post by Wixen1 [Q2C] on Jul 2, 2006 16:15:29 GMT -5
Hatsway ithway hetay eferenceray otay a esterjay apmay? Det var præsis hvad jeg sagde til alle sammen, men kun et par af dem forstod det!... Wixen1
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Post by Wixen1 [Q2C] on Jul 2, 2006 16:16:33 GMT -5
nesten som jeg skulle sagt det selv.. lol... Wix1
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Post by draxi on Jul 3, 2006 13:53:34 GMT -5
now i got the vis to work, and the map got pitch dark!!
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