hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jun 30, 2007 6:58:52 GMT -5
i will put them soon the thing is 3 of them are need serious improvment to lower r_speeds DmRedDawn is ok so I will put a link soon
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jun 30, 2007 10:12:00 GMT -5
soon i will put them
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Post by Paril on Jun 30, 2007 13:49:25 GMT -5
Meh, it's not like anyone cares about r_speeds that much anymore. If the map has been VISed, then it shouldn't impact preformance as you aren't seeing the whole map at the same time anyway.
-Paril
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jun 30, 2007 18:21:58 GMT -5
Yea im abit old fasion and i also see it as a challange to make a good looking map while staying on a r_speeds limit. beside in the map contest they deman not to be above 1500 poly so i try t be prepared
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 1, 2007 10:34:20 GMT -5
Ok ive uploaded dmreddawn map for download. just click on the picture to download. soon im going to finish serious15 map. and it will be on too. cheers
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Post by grieve[Q2C] on Jul 1, 2007 16:33:29 GMT -5
nice. a bit wild and unusual style, but really cool. and this "bouncing weapons in air" trick absolutely kicks ass. is this your own invention ? I've already used it in gspeed01, my current "speedmap" (which it is technically no more since it was not delivered timely, but who cares) of course you'll be credited.
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 1, 2007 18:08:10 GMT -5
yea this is my trick i found it out years ago. I got more tricks comming soon on my website like random teleporter. cheers
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