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Post by draxi on Jul 5, 2007 12:24:22 GMT -5
yeh.. had to fix something in it!.. up again now!..
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Whirlingdervish
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Post by Whirlingdervish on Jul 5, 2007 13:45:56 GMT -5
I also like the rollers.. just that I don't like that's a dark side on all of them.. anyone know how to fix it? put lights under them. (on the dark side) when arghrad compiles the lighting, it does it with those brushes in their starting position. if there's a shadow underneath them, they will have a dark side when rotated..
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Post by draxi on Jul 5, 2007 14:56:19 GMT -5
I also like the rollers.. just that I don't like that's a dark side on all of them.. anyone know how to fix it? put lights under them. (on the dark side) when arghrad compiles the lighting, it does it with those brushes in their starting position. if there's a shadow underneath them, they will have a dark side when rotated.. It's a shadow side there because that side of the rollers touch the elevator! So there's impossible to put a light there so it would be all bright!..
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Whirlingdervish
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Post by Whirlingdervish on Jul 5, 2007 16:53:23 GMT -5
hmmm.. is there any way you can make them slightly smaller so there's a gap?
or maybe push the other brush a couple units away..
if you get a small space in between them, it should be kinda lit when the lights from the room spill into the crack..
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X7[Q2C]
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Post by X7[Q2C] on Jul 5, 2007 17:41:49 GMT -5
Made a test of your lift using a trigger_multiple wait=4.2, to 2 trigger_relay one has a set delay = 3 func_door spawnflags 1 + 4 + 32, Start Open + Crusher + Toggle wait -1 func_door_rotating spawnflags add Toggle changed the 2 you had set to 1=Start Open to 2=Reverse distance 400 wait -1 added surface properties, light value 80 set new keys _minlight 3 _lightmin 1000 _color 1 1 1 www.savefile.com/files/865746
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X7[Q2C]
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Post by X7[Q2C] on Jul 6, 2007 4:48:47 GMT -5
BETA-2 Lost the border here by the supershotgun did not remove the button & door texture on the ramp over the chaingun is off
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Post by draxi on Jul 6, 2007 9:32:21 GMT -5
Made a test of your lift using a trigger_multiple wait=4.2, to 2 trigger_relay one has a set delay = 3 func_door spawnflags 1 + 4 + 32, Start Open + Crusher + Toggle wait -1 func_door_rotating spawnflags add Toggle changed the 2 you had set to 1=Start Open to 2=Reverse distance 400 wait -1 added surface properties, light value 80 set new keys _minlight 3 _lightmin 1000 _color 1 1 1 www.savefile.com/files/865746uhh... really?! lol.. I don't understand much of what you said there.. edit: your rollers stop like 1-2 seconds before the lift is up/down.. and the reason why I didn't use 'reverse' was because they then were spinning all the time.. Didn't stop like the 2 others I didn't use 'reverse' on..
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X7[Q2C]
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Post by X7[Q2C] on Jul 6, 2007 9:43:01 GMT -5
when testing move speeds of doors. they move faster in DM.
ex a door move speed at 100 in SP will move 200 in DM.
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Post by draxi on Jul 6, 2007 10:15:14 GMT -5
AAAH... ok then
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Post by draxi on Jul 7, 2007 6:28:07 GMT -5
3's out.. m.domaindlx.com/KMLT/q2/SK3Lbeta3.bspprobably the last beta.. just have to put some sounds in it and I'll release it! or.. hmm.. maybe I should have a beta for the sounds too..
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X7[Q2C]
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Post by X7[Q2C] on Jul 7, 2007 11:02:01 GMT -5
textures different this one is by the Railgun And the Quad doesn't use angle { "origin" "-1728 -320 24" "angle" "90" "classname" "item_quad" }
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Post by draxi on Jul 7, 2007 14:45:10 GMT -5
how the hell do you find all this?
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X7[Q2C]
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Quake II[x=x7a]
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Post by X7[Q2C] on Jul 7, 2007 15:05:42 GMT -5
how the hell do you find all this? LOX Flashlight
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Post by draxi on Jul 8, 2007 8:53:17 GMT -5
a question.. is Sounds in the map really nessesary?.. I mean, I usually listen to music while I play.. play better that way too..
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Post by 3fing3r3dfi3nd on Jul 8, 2007 13:16:46 GMT -5
Sounds, while not necessary, give the level a polished, completed feel. They can also add alot to the theme or feeling you are trying to achieve.
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