Post by X7[Q2C] on Sept 15, 2008 7:37:22 GMT -5
Large Hadron Collider, 12 Minutes Until the World Ends - by Peewee_RotA
q2c.tastyspleen.net/maps/con_6/pwlhc.zip
kold
Rota’s map - I thought the world was going to end in this map!
First off, I didn’t like the fact you lost frags because of the change between areas/levels. You may get a few angry people
that take the game too seriously. Also the layout felt too repetitive going round and around and around, into the room then
around and around some more ;-)
It was a little tricky trying to jump over the ‘pipes’ to get on the other side of them to move in for the kill/frag.
There were some good ideas in that small period of fragging, but it didnt really fit into the whole deathmatch experience for
me. In my opinion this would somehow work out better in a single player story line or something like that.
Paril
Subjective Observation (What did you think of it?):
Neat little map, not exactly deathmatch material however.
[Comments]
This map is very well put together; aside from texture seam and flow errors (corners mainly),
the map is quite neat. Dispite being pretty much 4 maps in one, this map retains a cool feel
and is quite original. I laughed when I saw that this was based on the LHC, and couldn't
wait to try this one first.
q2c.tastyspleen.net/maps/con_6/pwlhc.zip
Judge by | Map Creator | Filename of bsp | Original or Revision | Texturing | Originality | Game Play | Weapon/Item/Health layout | Extras (jump pads, etc) | Lighting | Sounds | Connectivity/ Flow | Technical Rating | Total Score |
kold | Peewee_RotA | pwlhc.bsp | Original | 4.50 | 5.50 | 3.50 | 3.50 | 4.00 | 4.00 | N/A | 4.00 | 4.50 | 33.50 |
Paril | Peewee_RotA | pwlhc.bsp | Original | 6.00 | 10.00 | 5.00 | 7.00 | 8.00 | 6.00 | 5.00 | 8.00 | 8.00 | 63.00 |
kold
Rota’s map - I thought the world was going to end in this map!
First off, I didn’t like the fact you lost frags because of the change between areas/levels. You may get a few angry people
that take the game too seriously. Also the layout felt too repetitive going round and around and around, into the room then
around and around some more ;-)
It was a little tricky trying to jump over the ‘pipes’ to get on the other side of them to move in for the kill/frag.
There were some good ideas in that small period of fragging, but it didnt really fit into the whole deathmatch experience for
me. In my opinion this would somehow work out better in a single player story line or something like that.
Paril
Subjective Observation (What did you think of it?):
Neat little map, not exactly deathmatch material however.
[Comments]
This map is very well put together; aside from texture seam and flow errors (corners mainly),
the map is quite neat. Dispite being pretty much 4 maps in one, this map retains a cool feel
and is quite original. I laughed when I saw that this was based on the LHC, and couldn't
wait to try this one first.