The name of the map is "Dance like a Dervish", which refers to a type of Monk (a dervish), which performs whirling dances and vigorous chanting as acts of devotion. To dance like a dervish is to be crazily happy. This feeling is what I get when I play Quake2.
The map had a few set rules as to how I would design it, most of which I followed right to the end.
1) All lighting must be natural, no other sources of light except the sun and lava. 2) No jump pads or elevators. 3) No custom textures.
I followed every single rule right up until the final stretch. I broke down and used entity lighting in the waterpipe and near the lavawater fall. Both other rules, as you can plainly see, has been followed right down to the tee.
Another thing. If you notice, the weapon loadout is exactly the same as q2dm1 (The Edge). That is, except for the secret hidden weapon. I tried to lay out my weapons based on q2dm1 loadout. So you'll notice, especially in the hallway with the Upper Rocket Launcher, that I tried to use the same item layout -- while still keeping the originality.
I worked incredibly hard on this map, right from the moment that Le Ray said "Go!"
This is one of my favorite maps to play using OSP Tourney DM.. The gladiators cover it well and the action is nearly non-stop with 10+ opponents. Very, Very, Very nice level Yun. I particularly enjoy the rail arena area with the pool in the center..
You definitely deserved this first place..
PS: I died in mid-jump and I managed to find the super secret weapon's hiding place when my corpse landed.... and I'm not telling where it is either!
best part about being a dervish is the protective energies that are focused by whirling and chanting. Initiates can skewer themselves with long needles and blades and remove them with minimal bleeding and nearly instantaneous healing. In addition the tolerance for pain is greatly increased to the point that a dervish can bury a knife in his own skull and then dance around like a madman for a time, then remove the knife without even a grimace, or a spilled drop of blood, and walk away entirely unharmed.