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Post by Le Ray [Q2C] on Oct 5, 2004 7:30:36 GMT -5
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Post by Le Ray [Q2C] on Oct 8, 2004 5:37:31 GMT -5
This Q3 guy showed he could hang with us Q2 guys. Very nice map T.M., good job!
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Post by Stah on Oct 8, 2004 8:53:04 GMT -5
I like the geometric detail, however i'd use different textures for such construction. well it is the last place, but, you made it for the deadline and it's definitely not very far behind the rest of maps. GW !
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Post by Harven on Oct 8, 2004 10:44:26 GMT -5
I like this one but it's too small and the shadows looks ugly. I think some lamps here and there will do a thing.
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Post by tIKi_mAn on Oct 8, 2004 12:04:25 GMT -5
yep. shadows are horrible. honesly the only thing solid about this map is the flow, that is where i put most of my time. maybe if i get some more time, i can convert it to q3 where i can do stuff with it and accually know what i am doing hehehehehehehe
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Post by Furback[AI] on Oct 8, 2004 18:02:22 GMT -5
Hmmm, a Q3 player doing a Q2 map? Holy Moly, not bad at all. If you do it up for Q3, please send me that version too
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WHO?
Brains
Posts: 435
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Post by WHO? on Oct 8, 2004 18:44:08 GMT -5
dunno but there must be some great big sooks out there that need to wear frilly skirts - I reckon its a great effort, personally I thoroughly enjoy maps that your own ineptitude is mirrored "in spades" man I went off the sides of that map soo many times a sec ago - was laughing myself silly, what a fun bit of work - frustrating too yeah untilll you decide to look what you're doing (refer my comment on ineptitude) lol
we need more space maps/trippy maps & maps that just put FUN back into the game ... onya mate w00t
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Post by tIKi_mAn on Oct 8, 2004 21:51:40 GMT -5
[quote author=Furback[AI] link=board=downloadlinks&thread=1096979436&start=5#0 date=1097276542]Hmmm, a Q3 player doing a Q2 map? Holy Moly, not bad at all. If you do it up for Q3, please send me that version too [/quote] ^ will do. just got q2 RUNNING IN LINUX WOO so now i download the maps =)
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HLR
ShotGun Guard
Posts: 83
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Post by HLR on Oct 10, 2004 7:29:05 GMT -5
Look-around inspection:
P1 . ** Eh ~ Eh (Bob 'tIKi_mAn' Majdak Jr.) . \quake2\tikidm\ (D,G: ineligible and a bit of a 'tard about it too) . tikidmq2eh.zip
+ Cool concept and idea using the minimalist look and simple polygons floating in space. + Jump pads - Dingy, yucky feel exacerbated by the ugly skybox color - Weird shadows. (Add a _sun_surface and lower -diffade values to improve this.) - A bit lacking in playable space compared to poly count. And it was too hard to get around in some places, at least without taking tons of damage. (Of course the idea is to respawn there, but I like to be able to get everywhere.) - No info_player_start. I get cranky when I have to set deathmatch 1 and cheats 1 (to noclip) just to visually audit a map.
Overall: **/****. A good deal of tweaking could improve things a lot. But it's still a worthwhile effort at least for the concept.
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