Post by Wixen1 [Q2C] on Oct 8, 2008 14:02:46 GMT -5
In order to respect mappers " possitions threds in our 6th. contest", I made this room for you to make your extrem anti´s . Please use this room when you need to use comments that is extrem or angry towards other users/mappers of this forum, thx.
Here you can get all your dissapointment, aggresivity, childly comments and envi out in the open without anybody who have 2 braincells left gives a shiit. Thanks. Pls. dont spam our other boards with crap like that!.
If all of you are wondering what happened on my end, I was waiting on judges within a few weeks, X7 was hounding me for the scores, I thought it was best if we had more judge scores rather than scores as soon as possible (and apparently mappers think the same). X7, in no way am I condemning you for this either, you just wanted to make sure this went off without a hitch and I respect that, and I followed it. I KNEW posting our scores would cause a great amount of controversy. If you ask me, this is actually the most posts we've ever had at the Q2C in a period of 3 days! What's wrong with you people, having a flame war with each other on a community board. Come on! Wixen has it right. Let's all just shut up and follow his example. X7, I recommend you just lock all of the threads because I have a HUGE feeling someone's going to reply to this with more flaming, so let's stop it before it gets out of hand, eh?
Wixen is awesome. And so is leray. I was looking at a couple of your maps while doing a mad search for the map I mentioned earlier. Pretty cool (27 and 28 to be exact). I like the terrain-ish areas and how they provide fun jumping areas.
Jester I dislike the item placement in your map. I'm being too harsh when what I should've done was compliment plattyv2 rather than insult you and spirit. Plattyv2 and marics map have one important gameplay feature; scalability. They are equally as good with 1v1, 2v2, and 16 player FFA on almost any mod of your choice. X7's screen shot shows that his map was intended to be played both baseq2 and Choasdm. Your item layout is matched specifically for 1v1 and 2v2 games and most fights end in a single railgun followed by a chain gun cleanup which effectively removes new and FFA players from your list of regulars. Overall the structure is cool, the texturing is awesome, and there are lots of little nooks and cranies to use to your advantage. That's one of your strengths is intelligently leaving details available for players to touch, manipulate, and otherwise use as cover or jumping. (there's a funny camping spot above your yellow armor that I think is awesome)
The point I'm making with Plattyv2 is that, although the spawn placement needs radical adjustment, you can access ALL areas in the map, and the main play that happens by the RL and Red Armor has an infinite array of strategies to use to prevent an enemy from getting the armor. From the concept of a rocket pit, to the crawlspace under the railgun, to using the lava flow as a quick escape route. It's a very dynamic area for combat, and macanah effectively broke a map up into a series of rooms and floors without having to make new rooms or floors. That' quite a feet for a mapper even if the structure and texturing resembles a first mapping attempt. The gameplay is quite enjoyable (and was fun in 1v1 as well as FFA). Not to drag maric down, but in 107 maps there has to be at least one that I dislike. And plattyv2 did what Rooftop serenade could not; which is separated a large area into multiple "rooms" without being a complex or endless corridor or a haven for rail gun camping. Jester, 1v1 your map is quite impressive, however I hold the idea of scalability as a huge part in my decision on a map's gameplay.
To jay, I've always had much respect for you, especially with the efforts that you put forward, however the reason I brought q2w into the mix is that you were showing a bias towards q2w style maps and my only reservation for q2w is that instead of turning q2 into qw, it's more similar to q3. This is not entirely true, however your choice in maps only seems to solidify my worries. Jester's map is a standard q2 1v1 style map, however like spirit's map, it doesn't include any quake 2 extas. Only the same kinds of movement that could be achieved in quake 3. So neither map significantly takes advantage of the quake2 physics. I'm not accusing anyone of copying another map. What I'm saying is that spirit took no chances with game play and that creates a dull map. Once again the rocket area (above the chain) is very fun, but that's one out of about 12 rooms. When you take no chances and play it safe, you end up resembling another map. The map I was refering to was ztnmap5. although visually different, there are significant similarities in gameplay. The mega room in ztnmap5 and the red armor room in ztnmap5 most outstanding. The mega room resembles spirits jacket armor, except it's a better room. The red armor room is a red armor on a platform with 2 easy routes to it and several situations where viewing the armor still allows another player to grab it first. The difference is that ztnmap5 through rocket jumps, and other techniques allows players to use more strategies to prevent the target from getting that armor or allowing you to grab it first. The similarities just about end there, but the point is that the 2 real game play specific rooms for spirit are only 2 of many game play specific rooms for ztnmap5. Spirit obviously didn't rip anybody off. It's just that so much time was focused on just making a pretty map that it ended up being samey. That just happens.