X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
|
Post by X7[Q2C] on Jan 15, 2009 17:20:50 GMT -5
Q1SP: The Doom Hangar celephais.net/board/view_thread.php?id=60296quote---------------------------------------------Posted by MadFox [84.26.168.11] on 2009/01/15 07:09:15 Small Quake level of the Hangar, introducing the ZDoomGl models. It is more a level to expose the new models as it is to show a new mapping skill. First I made it quiet large, and I'm still going on, but the main reason was the new Doom monsters. They are not perfekt , some have vertice meshes, and the texture thing is still undone. Fitzquake will give the doom glow palette, Gl-engines will do otherwise. So not a big level deal, but a new monster pak. More magic monsters, like archville, cacodemon, etc. screenshot: download (7zip): members.home.nl/gimli/Hangar.7zHave fun with it! ---------------------------------------------/quoteNot bad for a Doom to Quake X7
|
|
|
Post by Paril on Jan 16, 2009 2:40:58 GMT -5
=O I knew talking publically about my Generations changes would influence this! Actually kinda neat! -Paril
|
|
|
Post by grieve[Q2C] on Jan 16, 2009 10:59:51 GMT -5
nice the monsters are a bit hard to kill tho
|
|
|
Post by mrlemonyfresh on Jan 22, 2009 6:34:39 GMT -5
i wonder whether he made the map from scratch or used to doom to quake converter like i did back in the day. (quakedm) thats quake doom not quake deathmatch . if anyone wants it, tell me, and i'll give you the link when i get back home. it converts not only the geometry, but the texture placement, the entity placement, and is set up specifically for quake 2 (although as i figured out, easy to convert to quake) pretty awesome huh.
|
|
Panzer
Quake 2 Mapping Club
Posts: 175
|
Post by Panzer on Apr 14, 2009 22:08:45 GMT -5
i wonder whether he made the map from scratch or used to doom to quake converter like i did back in the day. (quakedm) thats quake doom not quake deathmatch . if anyone wants it, tell me, and i'll give you the link when i get back home. it converts not only the geometry, but the texture placement, the entity placement, and is set up specifically for quake 2 (although as i figured out, easy to convert to quake) pretty awesome huh. I have never heard of this before, but it sounds awesome! I was (and still am) a huge fan of Doom 64 and a mapper named Kaiser created a Doom 64 total conversion for the PC. It was fantastic and I always wondered how much better it would be using a true 3D engine such as the Quake 2 engine or maybe even rebuilding the total conversion using the Doom 3 engine since all of the entities could just be replaced with their newer counterparts. I might have to look into this...
|
|