Whirlingdervish
Clan Q2C
100%
Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
Posts: 962
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Post by Whirlingdervish on Apr 6, 2009 12:07:10 GMT -5
I fixed that texture in the .zip Should work now. thanks for the feedback!
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Post by Le Ray [Q2C] on Apr 6, 2009 12:10:50 GMT -5
Yes...I'm Le Ray...owner of this website..and I don't mess around..lol..Hey X7! Hey..don't hijack W's thread. The map looks great.
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Apr 8, 2009 20:32:41 GMT -5
Just a few oops.... Zip file list: maps/wddm05.bsp sound/world/5insx.wav sound/world/evilwind_2a.wav sound/world/drip5.wav sound/world/stream01.wav env/dragonmoon_rt.tga env/dragonmoon_rt.pcx env/dragonmoon_bk.tga env/dragonmoon_bk.pcx env/dragonmoon_lf.tga env/dragonmoon_lf.pcx env/dragonmoon_ft.tga env/dragonmoon_ft.pcx env/dragonmoon_up.tga env/dragonmoon_up.pcx env/dragonmoon_dn.tga env/dragonmoon_dn.pcx textures/1awd/wizwood1_3.wal <-missing textures/1monster/stone3_c.wal textures/1und/rtnick2c.wal textures/cr8/cr8_3.wal textures/gothwindows/window01_1.wal textures/q3_gothic/woodceiling1b_dark.wal textures/scythe/adoor1~1.wal textures/zone66/teleport.wal textures/gimp/window01_1.wal <-not useddon't need any of the baseq2 textures in ZIP Textures used in wddm05.bsp target_speaker. there is no attenuation = 4attenuation: = Hint="Specifies how the played sound will attenuate with distance from the speaker origin." "Attenuation=3 will be used if LOOPED_ON or LOOPED_OFF are set." "-1) Send to whole level" "1) Normal fighting sounds" "2) Idle sound level" "3) Ambient sound level" fixed wddm05.zip x7q2c.site90.com/maps/wddm05.zip 2.8 MB X7
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Post by Sabotuer [Q2C] on Apr 9, 2009 2:52:43 GMT -5
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Apr 9, 2009 3:33:21 GMT -5
This one....
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Post by Sabotuer [Q2C] on Apr 9, 2009 6:45:54 GMT -5
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Post by Le Ray [Q2C] on Apr 9, 2009 12:12:34 GMT -5
W, that is a very nice map! It's got a really nice layout and looks great.
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