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Post by Sabotuer [Q2C] on Apr 22, 2009 12:35:17 GMT -5
OK, I added a really cool door feature today that I think you guys will enjoy and I may add a few more things. I have a little bit of lighting to do. Then, it's on to the sounds and weapon/ammo placement and it should be ready for a beta test. Too bad I can't get a screenshot up for you guys. It's still turning out black and I don't know why? ohh, it's ok Le Ray, honestly I think it's a trick so we get more exited about your map as far as I know, it's working
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Post by Wixen1 [Q2C] on Apr 22, 2009 12:38:51 GMT -5
OK, I added a really cool door feature today that I think you guys will enjoy and I may add a few more things. I have a little bit of lighting to do. Then, it's on to the sounds and weapon/ammo placement and it should be ready for a beta test. Too bad I can't get a screenshot up for you guys. It's still turning out black and I don't know why? ohh, it's ok Le Ray, honestly I think it's a trick so we get more exited about your map as far as I know, it's working Lol..I was just about to write just that, hehe.. -W1
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Post by Le Ray [Q2C] on Apr 22, 2009 13:43:07 GMT -5
You'll see...lol
Hey, do any of you remember how I made the rising sewer in my map The Seeper (leray29)? I think I used "moveable water", but I don't remember if I linked it to a button or what?
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Post by Le Ray [Q2C] on Apr 22, 2009 15:04:28 GMT -5
Nevermind, figured that out. Also, had another great idea! This is gonna be cool!
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Post by methanewarfare on Apr 22, 2009 22:29:12 GMT -5
how would you go about making that rising sewer thing? i know one of the levels had something where if you went into a chamber and someone pushed a button, slime filled it up and killed you...how could make that too?
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Post by Le Ray [Q2C] on Apr 23, 2009 9:40:12 GMT -5
Hello methanewarfare, If you look on my map leray29 - The Seeper - I created this affect. I put a hidden switch on a floor and when someone walks over it, the sewer rises.
This is how I did it...I linked my sewer to a "Movable water" entity and put it below the ground. Then I linked the "movable water" to a “multiple fire trigger”. The multiple fire trigger texture is a "trig" texture that comes with Q2. You can do a "no draw" on this texture, so it doesn't show up in the game. Hope this helps, if you don't understand, let me know.
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Apr 23, 2009 11:21:49 GMT -5
Its a trigger_multiple with a wait = 40 and targeting the func_water. The func_water with a wait = 10 speed = 15 angle -1 up The brush is e2u3/sewer1_300.wal Contents = 16 16 = slime Surface = 9 1 =light 8 = warping Value = 300 trigger_multiple func_water leray29.bsp locating of the trigger_multiple - center -1328 136 -236 Great map LeRay X7
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Post by Wixen1 [Q2C] on Apr 23, 2009 12:52:57 GMT -5
Geezz, Iam just gone blind!..seeing X7s latest post I suddently remember how it was to map!, fu..ing timeconsuming and a hell of work. People who do this stuff has my outermost respect. And still to this day, Iam very humble to see every new map coming up and seeing it to be alive!. You guys simply rocks!, thx.! -W1
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Post by Le Ray [Q2C] on Apr 23, 2009 17:11:55 GMT -5
Thanks X7 and Wixen1! A keep update...I added some really cool stuff to the map today and I think I'm almost finished. All I need now is sounds and weapon/ammo placement. If everything goes well, I should have a beta version of this map ready next week. I think you guys will like it.
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Post by methanewarfare on Apr 23, 2009 21:31:25 GMT -5
ok cool..I'll have to try that out later...i've got finals next week so that kind of has my attention right now
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Post by Le Ray [Q2C] on Apr 27, 2009 9:16:59 GMT -5
Adding sounds today and will try to add some terrain. It's getting close.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Apr 27, 2009 14:44:04 GMT -5
You work fast leray...takes me forever to get a map goin and done as I spend too much time runnin around in it and not getting brushes laid and entities placed.
mind you I gotta get around to actually making maps again...been spending heaps of time in 3DS Max, which is not healthy...
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Post by Le Ray [Q2C] on Apr 27, 2009 15:09:31 GMT -5
Yes, this one came together pretty fast.
FYI..I just played my first game with the bots and it worked out well. I think I will release this beta version this week and let you guys test it out. During that time, I will add some more detail and a few other items. Look for it on Wed. or Thursday.
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Post by Le Ray [Q2C] on Apr 27, 2009 16:13:34 GMT -5
I have a link to the beta version of this map posted in our Q2 Mapping Club forum. Feel free to test it out and give comments. Thanks!
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Post by Le Ray [Q2C] on May 4, 2009 13:42:39 GMT -5
A link to the latest beta version of my map leray34 is in the Mapping Club forum. Please post comments and suggestions there. Thanks.
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