Thanks Paril
Sets the amount of ammo given to the player when picked up,
By setting the count #
Defaults are:
ammo_shells - (Default=10)
ammo_bullets - (Default=50)
ammo_grenades - (Default=5)
ammo_rockets - (Default=5)
ammo_cells - (Default=30)
ammo_slugs - (Default=10)
And can change the model used for ammo_*, item_*, key_* and wesapon_* classnames.
By setting the model = models/items/breather/tris.md2
Defaults are:
ammo_shells - models/items/ammo/shells/medium/tris.md2
ammo_bullets - models/items/ammo/bullets/medium/tris.md2
ammo_grenades - models/items/ammo/grenades/medium/tris.md2
ammo_rockets - models/items/ammo/rockets/medium/tris.md2
ammo_cells - models/items/ammo/cells/medium/tris.md2
ammo_slugs - models/items/ammo/slugs/medium/tris.md2
item_adrenaline - models/items/adrenal/tris.md2
item_ancient_head - models/items/c_head/tris.md2
item_armor_shard - models/items/armor/body/tris.md2
item_armor_body - models/items/armor/combat/tris.md2
item_armor_combat - models/items/armor/jacket/tris.md2
item_armor_jacket - models/items/armor/shard/tris.md2
item_bandolier - models/items/band/tris.md2
item_breather - models/items/breather/tris.md2
item_enviro - models/items/enviro/tris.md2
item_health_small - models/items/healing/medium/tris.md2
item_health - models/items/healing/large/tris.md2
item_health_large - models/items/mega_h/tris.md2
item_health_mega - models/items/healing/stimpack/tris.md2item_invulnerability - models/items/invulner/tris.md2
item_pack - models/items/pack/tris.md2
item_power_screen - models/items/armor/screen/tris.md2
item_power_shield - models/items/armor/shield/tris.md2
item_quad - models/items/quaddama/tris.md2
item_silencer - models/items/silencer/tris.md2
key_airstrike_target - models/items/keys/target/tris.md2
key_blue_key - models/items/keys/key/tris.md2
key_commander_head - models/monsters/commandr/head/tris.md2
key_data_cd - models/items/keys/data_cd/tris.md2
key_data_spinner - models/items/keys/spinner/tris.md2
key_pass - models/items/keys/pass/tris.md2
key_power_cube - models/items/keys/power/tris.md2
key_pyramid - models/items/keys/pyramid/tris.md2
key_red_key - models/items/keys/red_key/tris.md2
weapon_shotgun - models/weapons/g_shotg/tris.md2
weapon_supershotgun - models/weapons/g_shotg2/tris.md2
weapon_machinegun - models/weapons/g_machn/tris.md2
weapon_chaingun - models/weapons/g_chain/tris.md2
weapon_grenadelauncher - models/weapons/g_launch/tris.md2
weapon_rocketlauncher - models/weapons/g_rocket/tris.md2
weapon_hyperblaster - models/weapons/g_hyperb/tris.md2
weapon_railgun - models/weapons/g_rail/tris.md2
weapon_bfg - models/weapons/g_bfg/tris.md2
Can use the sprites too.
sprites/s_bfg1.sp2
sprites/s_bfg2.sp2
sprites/s_bfg3.sp2
sprites/s_bubble.sp2
sprites/s_explod.sp2
sprites/s_explo2.sp2
sprites/s_explo3.sp2
sprites/s_flash.sp2
Updating my Q2Entities.qrk to use the count & model Arg,
and testing.
X7
Notes:
Can not change the model on the health items.
item_health_small
item_health
item_health_large
item_health_mega