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Post by draxi on Jun 4, 2009 9:54:57 GMT -5
How can I get my weapon to not show up in the picture? Multiplayer/player setup/ handedness = center edit: or write "hand 2" in console!
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Post by Wixen1 [Q2C] on Jun 4, 2009 15:38:31 GMT -5
How can I get my weapon to not show up in the picture? Multiplayer/player setup/ handedness = center edit: or write "hand 2" in console! Yep, "hand 2" is what I use too.. (left hand,rigth hand,no hand, 0,1,2) -W1
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Post by Wixen1 [Q2C] on Jun 4, 2009 15:42:15 GMT -5
Hey LeRay, forgot to say, even though its a nice screenshoot, its a bit dark. Maybe you could do something about that... -W1
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Post by Le Ray [Q2C] on Jun 8, 2009 13:40:21 GMT -5
Well, I made many changes since that pic, so I'll get one up soon. I just tested that idea I had, that I haven't seen before. It worked out great, I think you guys are going to love it.
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Post by Le Ray [Q2C] on Jun 8, 2009 15:06:48 GMT -5
Here's a new screenshot, hope it's a little better...
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jun 8, 2009 18:07:06 GMT -5
Looks good LeRay X7
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Post by knightmare on Jun 8, 2009 20:40:50 GMT -5
Multiplayer/player setup/ handedness = center edit: or write "hand 2" in console! Yep, "hand 2" is what I use too.. (left hand,rigth hand,no hand, 0,1,2) -W1 Try cl_gun 0- this leaves no weapon icon in the center.
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Post by Le Ray [Q2C] on Jun 9, 2009 8:15:45 GMT -5
Thanks X7 and knightmare. The map is getting there, but I still have a long way to go.
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Post by Le Ray [Q2C] on Jun 9, 2009 9:22:58 GMT -5
OK, I have a question for you guys. I created a small pad (which is a moving platform) that circles the map in the air. At a few spots on the map, you can jump on the pad and ride it around the map. Do you think this is a good idea?
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Post by Wixen1 [Q2C] on Jun 9, 2009 9:28:45 GMT -5
OK, I have a question for you guys. I created a small pad (which is a moving platform) that circles the map in the air. At a few spots on the map, you can jump on the pad and ride it around the map. Do you think this is a good idea? Some maps have been done with that with succes, just make it so that you cant be fragged when you crumble or else you are just a practic target. -W1
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Post by peeweerota on Jun 9, 2009 14:09:53 GMT -5
OK, I have a question for you guys. I created a small pad (which is a moving platform) that circles the map in the air. At a few spots on the map, you can jump on the pad and ride it around the map. Do you think this is a good idea? I think that if there were several platforms then it would be a very interesting dynamic. There are a few popular maps with similar concepts like a helicopter that flies around in an Action Quake 2 map. But a new fun dynamic would be to have several moving platforms that a player could jump on a second platform to try and catch up to the person that has just jumped on the first. Especially if they are close enough together that you can jump between them at certain points. Is the existing platform a func_train or a func_rotate. Func_rotate's have this strange ability to cause crushing damage if a player touches 2 or more surfaces of that rotating platform at the wrong angles.
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Post by Le Ray [Q2C] on Jun 9, 2009 14:55:19 GMT -5
Hello peeweerota, 2 platforms is a really good idea! The helicopter also gives me another idea about the platforms. These platforms are just "function: moving platform" in Tread. Thanks for the comments.
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