X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on May 1, 2006 13:25:45 GMT -5
They use replacement entities in SpawnEntities to replace certain entities with other entities. I have no intent of doing that, they will be seperate spawns since there's no way of getting only certain spawn points to change into something and others to something else, without finding out each name of the spawn points and hacking EACH AND EVERY spawn point individually in each map needed, too much time to take, which is why map packs will be released. Normal Quake2 maps will still be able to be used, but all monsters (shark excluded) will spawn at spawn points in all game modes. -Paril I have ENT's files for all for the SP & DM maps in Q2, all of LeRay Wixen1 , Whirlingdervish, and some other and of course my maps. I made these for the LOX / WOD mods to use with the CTF-Extinction mode witch is needed to play the game wright. It uses "classname" "info_player_team1" & "classname" "info_player_team2" those are the spawn pads that are use in the CTF mod too. So I have all these done already. X7
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Post by Paril on May 1, 2006 13:46:57 GMT -5
No but, for one, I don't have any File Instream/Outstream experience, so I have no idea.
EDIT: I see what you mean by ent file, it's used to manipulate the engine to add extra entities defined by a vtos location, and a classname. But still, File I/O is what I don't know.
-Paril
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Whirlingdervish
Clan Q2C
100%
Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
Posts: 962
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Post by Whirlingdervish on May 1, 2006 14:00:41 GMT -5
It's been a while for me so I'm probably useless in this area too..
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Post by Paril on May 1, 2006 14:22:40 GMT -5
I've never seen them, but I know what he's talking about. If I knew how to open files, read a certain line and close it, I would probably make it, but right now, it's impossible for me!
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on May 3, 2006 15:28:50 GMT -5
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Post by Wixen1 [Q2C] on May 3, 2006 16:01:17 GMT -5
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Post by Paril on May 3, 2006 21:08:12 GMT -5
Hehe, sorry for the holdup, I'm doing ALOT of serious testing on EVERY line of code I made just to make sure I made no mistakes..
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on May 3, 2006 23:07:37 GMT -5
Hehe, sorry for the holdup, I'm doing ALOT of serious testing on EVERY line of code I made just to make sure I made no mistakes.. Great Had a few other pop on my server the like it. Also you came make and Linux game DLL too, most server's run that. X7
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Post by Paril on May 5, 2006 20:19:39 GMT -5
I don't know, I have no Linux experience what-so-ever.
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Post by alexks02 on Jan 9, 2017 20:31:39 GMT -5
Hi guys I'm so sorry for "necromancy".. Does someone downloaded this file? I'm trying to find it too long time, but without any result.. Thanks, Alex
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Post by grieve[Q2C] on Jan 11, 2017 10:45:40 GMT -5
right, here it is ....
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