Paril, I've uploaded the latest "StroggDM Public V3.rar" to a filehost I use. As long as you don't mind, I'll leave it up and also change/update it whenever the next version is released.
I have a suggestion as well for the mod: whenever you run out of ammo, you're stuck with the empty weapon until you either find more ammo for it or manually switch weapon. I was wondering, could you make it so that when you run out of ammo, you automatically switch to the next available weapon? I just think it'd be a bit more convenient, IMHO.
Yeah, I removed the function NoAmmoWeaponChange because I was too lazy to add all the if statements per class and stuff. Yes, I will make it make you change your weapon to the next weapon sometime, just probably not until after every monster is done (Don't want to get the mind off-track)
I don't mind about the upload, just make sure to keep up with the files
Anyways, is anyone gonna host a server to test it? I can't, too slow for hosting on Windows XP and a networked comp..
Oh, Gamespy's capped at 600kb/s I think, I don't remember, but I get 700 kb/s from them.
Anyways, incase it's any wonder, here's the latest Class roster:
StroggDM Class Listings:
-Ground Monsters Class 1 = Soldier // Model Done! Class 2 = Enforcer // Model Done! Class 3 = Tank // Model Done! Class 4 = Medic // Model Done! Class 5 = Gunner // Model Done! Class 6 = Gladiator // Model Done! Class 7 = Boss1 (Supertank) // Model Done! Class 9 = Berserk // Model Done! Class 10 = Iron Maiden // Model Done! Class 12 = Brain // Model Done! Class 13 = Mutant // Model Done! Class 18 = JORG // Model Done! Class 19 = MAKRON // Model Done! Class 14 = Parasite // Model Done!
-Flying Monsters Class 8 = Flyer // Model Done! Class 15 = Hover (Icarus) // Model Done! Class 11 = Boss2 (POA) // Model Done! Class 16 = Floater (Jar-Head thing) // Model Done!
-Swimming Monsters Class 17 = Barracuda Shark // Model Done!
----- Mission Pack 1 \ The Reckoning Monsters -----
Class 20 = BETA Soldier // Model Done! Class 21 = BETA Gladiator // Model Done! Class 22 = BETA Brain // Model Done! Class 23 = BETA Iron Maiden // Model Done! Class 24 = BETA Super Tank // Model Done! Class 25 = Gekk // Model Done!
----- Mission Pack 2 \ Ground Zero Monsters -----
Class 26 = Daedalus Class 27 = Stalker Class 28 = Medic Commander Class 29 = Carrier Class 30 = Widow
Possible bugs: I can't seem to find Gekk in the menu of class choices, is that one available yet? In my menu, I have class 20 (beta soldier) up to class 24 (beta supertank), but not Gekk. Another thing, the BETA monsters don't seem to be able to take any damage and/or die. No health is taken away when they're hit by any weapons.
There's one other bug I noticed, which you might not yet be aware of. The "BETA Super Tank", or rather the sound for it (e.g. the rumbling engine sound fx) don't loop properly. It plays, then there's a brief pause/silence, then loops again.