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Post by Paril on Apr 23, 2006 18:34:08 GMT -5
Oh, yes V3 is latest
In reply to 1-0 weapon switching, that will be in, like you can type "Primary Weapon" to go to your first weapon, or whatever.
In reply to un-linked weapon.md2, thanks for the notification, I will link them all for newest release to come in a bit, most probably tonight. It's because Software mode will give errors for all models that aren't linked right, and OpenGL displays a red skin.
Thanks for the feedback Skies. A new version will be released tonight or so, many new features.
-Paril Kalashnikov
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Post by napalmdeath on Apr 23, 2006 19:29:34 GMT -5
Rock on! Can't wait to test out the next beta release.
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Post by Paril on Apr 23, 2006 19:45:08 GMT -5
Here you go guys, another small few updates that I have done. (Nothing uploaded yet, wait a little longer!)
-Flyer has a new weapon, Flyer Kamikaze! A huge blast radius for the cost of one death! -Binds for selecting weapons easier:
(I tried to get it in order by strength, but maybe I'm wrong) weapon1 or weapon 1 = First Weapon weapon2 or weapon 2 = Second Weapon weapon3 or weapon 3 = Third Weapon
if any monster has over 3 weapons, notify me so I can make the adjusted changes.
-Carrier's weapons were overpowered -Added Widow Kick weapon -PMenu produces even less net traffic, prevents more overflows -Made turning into a monster model and keeping the string stay one model produce less net traffic -Fixed NULL errors produced in Software mode, looking at another player. weapon.md2 was not linked to any skin. -Soldier was pumped up a bit, he was too weak..
Blaster Damage: was 5, now 18
Shotgun Damage: Did 2 per pellet. 12 pellets (24 damage) Now does 3 per pellet, 19 pellets (57 damage)
Machinegun: Did 2 per pellet Now 5 per pellet Old spread: 300x500 Now spread: 200x350
Health: was 45, now 70.
Probably a few other minor things, I forgot them though.
I'll say again, if any mappers are here that would want to make maps for StroggDM, notify me by email or msn, at jonno.5000@gmail.com, or PM me and we can make arrangements.
-Paril Kalashnikov
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Post by Paril on Apr 23, 2006 19:51:44 GMT -5
If anyone has any other suggestions, post em now, because I'm making a few changes and then uploading, approx one hour till release.
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Post by napalmdeath on Apr 23, 2006 21:05:00 GMT -5
I think either Jorg or Makron has 4 weapons. I'll check now and edit this post with the result shortly. Edit: I checked their weapons. Jorg only has 1 weapon. Makron (the robot) has 3 weapons.
I did come across a bug though, which I don't recall if you knew about yet or not. When you play as "boss2" (the one that flies, not Jorg/Makron), if you touch a ceiling, you get stuck in it.
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Post by Paril on Apr 23, 2006 21:09:15 GMT -5
Jorg = Jorg Chainguns Makron = Makron Blaster, Makron Railgun, Makron BFG.
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Post by Paril on Apr 23, 2006 21:16:33 GMT -5
Alright, sorry, no release tonight, I'm working on the monster spawning code, so that the Medic Commander and Carrier can spawn monsters (Carrier only spawns flyers though) as normal weapons, and I've gotta head out to sleep.
Cya everyone.
-Paril
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Post by Paril on Apr 23, 2006 21:17:18 GMT -5
Oh really? Must be a Bbox thing.. I'll look into it, thanks.. Tomorrow I mean EDIT: It also happens with the hook, like the supertank and such get stuck in the wall. Cya guys. -Paril
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Post by napalmdeath on Apr 23, 2006 21:18:13 GMT -5
Okay, Paril. Many thanks for all the time and effort you're putting into this.
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Post by Wixen1 [Q2C] on Apr 24, 2006 3:50:49 GMT -5
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Post by napalmdeath on Apr 24, 2006 13:04:03 GMT -5
Let us know when Wixen, I'd love to play.
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Post by Wixen1 [Q2C] on Apr 24, 2006 14:25:00 GMT -5
Let us know when Wixen, I'd love to play. Ok...Launching now... W1
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Post by napalmdeath on Apr 24, 2006 14:31:29 GMT -5
Cool, see ya there! Edit: bummer... I don't have this "castle.bsp" map you're running.
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Post by Paril on Apr 24, 2006 15:09:02 GMT -5
hey guys, I'm back again. School interferes with my work Anyways, I'll look into the "stuck in wall" thing, see if I can hack the physics. Afterwards, I will get the monster spawning done. -Paril
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Post by napalmdeath on Apr 24, 2006 16:30:35 GMT -5
That was fun, guys!
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