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Post by Le Ray [Q2C] on Jul 13, 2009 15:08:49 GMT -5
Is there any way to get a list of the sounds that you've used when creating a map? I looked on my "imagelist" but didn't see them listed there?
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jul 13, 2009 15:49:57 GMT -5
Here a list of all the baseq2 sound..
Baseq2 Sounds
Item Sounds Nunber of sounds = 14 items/airout.wav items/damage.wav items/damage2.wav items/damage3.wav items/l_health.wav items/m_health.wav items/n_health.wav items/pkup.wav items/protect.wav items/protect2.wav items/protect3.wav items/protect4.wav items/respawn1.wav items/s_health.wav
Miscellaneous Sounds Nunber of sounds = 26 misc/am_pkup.wav misc/ar1_pkup.wav misc/ar2_pkup.wav misc/ar3_pkup.wav misc/bigtele.wav misc/comp_up.wav misc/fhit3.wav misc/h2ohit1.wav misc/keytry.wav misc/keyuse.wav misc/lasfly.wav misc/menu1.wav misc/menu2.wav misc/menu3.wav misc/pc_up.wav misc/power1.wav misc/power2.wav misc/secret.wav misc/spawn1.wav misc/talk.wav misc/talk1.wav misc/tele_up.wav misc/tele1.wav misc/udeath.wav misc/w_pkup.wav misc/windfly.wav
Weapon Sounds Nunber of sounds = 41 weapons/bfg__f1y.wav weapons/bfg__1a.wav weapons/bfg__x1b.wav weapons/bfg_hum.wav weapons/blastf1a.wav weapons/chngnd1a.wav weapons/chngnl1a.wav weapons/chngnu1a.wav weapons/grenlb1b.wav weapons/grenlf1a.wav weapons/grenlr1b.wav weapons/grenlx1a.wav weapons/hgrena1b.wav weapons/hgrenb1a.wav weapons/hgrenb2a.wav weapons/hgrenc1b.wav weapons/hgrent1a.wav weapons/hyprbd1a.wav weapons/hyprbf1a.wav weapons/hyprbl1a.wav weapons/hyprbu1a.wav weapons/laser2.wav weapons/lashit.wav weapons/machgf1b.wav weapons/machgf2b.wav weapons/machgf3b.wav weapons/machgf4b.wav weapons/machgf5b.wav weapons/noammo.wav weapons/railgf1a.wav weapons/railgr1a.wav weapons/rg_hum.wav weapons/rockfly.wav weapons/rocklf1a.wav weapons/rocklr1b.wav weapons/rocklx1a.wav weapons/shotgf1b.wav weapons/shotgr1b.wav weapons/sshotf1b.wav weapons/sshotr1b.wav weapons/xpld_wat.wav
World Sounds Nunber of sounds = 157 world/10_0.wav world/airhiss1.wav world/airhiss2.wav world/amb1.wav world/amb2.wav world/amb3.wav world/amb4.wav world/amb5.wav world/amb6.wav world/amb7.wav world/amb8.wav world/amb9.wav world/amb10.wav world/amb11.wav world/amb12.wav world/amb13.wav world/amb14.wav world/amb15.wav world/amb16.wav world/amb17.wav world/amb18.wav world/amb19.wav world/amb20.wav world/amb21.wav world/amb22.wav world/amb23.wav world/amb24.wav world/battle1.wav world/battle2.wav world/battle3.wav world/battle4.wav world/battle5.wav world/bigpump.wav world/bigpump2.wav world/blackhole.wav world/brkglas.wav world/bubbl4.wav world/bubl1.wav world/bubl2.wav world/bubl3.wav world/comlas1.wav world/comp_hum1.wav world/comp_hum2.wav world/comp_hum3.wav world/curnt1.wav world/curnt2.wav world/curnt3.wav world/dataspin.wav world/deactivated.wav world/dish1.wav world/dr_long.wav world/dr_short.wav world/drill1.wav world/drill2a.wav world/driller1.wav world/drip_amb.wav world/drip1.wav world/drip2.wav world/drip3.wav world/electro.wav world/explod1.wav world/explod2.wav world/fan1.wav world/flesh1.wav world/flesh2.wav world/flyby.wav world/flyby1.wav world/flyby2.wav world/flyby3.wav world/force1.wav world/force2.wav world/force3.wav world/fusein.wav world/fuseout.wav world/incoming.wav world/klaxon1.wav world/klaxon2.wav world/l_hum1.wav world/l_hum2.wav world/land.wav world/laser.wav world/lashum1.wav world/lasoff1.wav world/lava1.wav world/lite_on1.wav world/lite_on2.wav world/lite_on3.wav world/lite_out.wav world/mach1.wav world/mach2.wav world/mach3.wav world/mov_watr.wav world/pilot1.wav world/pilot2.wav world/pilot3.wav world/pump1.wav world/pump2.wav world/pump3.wav world/pumping.wav world/pyramid.wav world/quake.wav world/radio2.wav world/radio3.wav world/reactor.wav world/redforce.wav world/ric1.wav world/ric2.wav world/ric3.wav world/rocks1.wav world/scan1.wav world/short1.wav world/spark1.wav world/spark2.wav world/spark3.wav world/spark5.wav world/spark6.wav world/spark7.wav world/steam1.wav world/steam2.wav world/steam3.wav world/stp_watr.wav world/tele1.wav world/train1.wav world/train2.wav world/turbine1.wav world/uplink2.wav world/v_bas1.wav world/v_bas2.wav world/v_bas3.wav world/v_bas4.wav world/v_bas5.wav world/v_bas6.wav world/v_cit1.wav world/v_cit2.wav world/v_cmd1.wav world/v_cmd2.wav world/v_fac2.wav world/v_fac3.wav world/v_gun1.wav world/v_gun2.wav world/v_war1.wav world/ventsys.wav world/voice1.wav world/voice3.wav world/voice4.wav world/voice5.wav world/voice6.wav world/voice7.wav world/voice10.wav world/voice11.wav world/water1.wav world/wind2.wav world/x_alarm.wav world/x_light.wav world/xian1.wav world/xianbeats.wav world/yelforce.wav
Func_ Sounds Nunber of sounds = 9 doors/dr1_end.wav doors/dr1_mid.wav doors/dr1.strt.wav plats/pt1_end.wav plats/pt1_mid.wav plats/pt1_strt.wav rotate/h_rot1.wav rotate/h_rot2.wav switches/butn2.wav Player Sounds Nunber of sounds = 26 player/burn1.wav player/burn2.wav player/death4.wav player/drown1.wav player/fall1.wav player/fall2.wav player/fry.wav player/gasp1.wav player/gasp2.wav player/jump1.wav player/land1.wav player/lava_in.wav player/lava1.wav player/lava2.wav player/step1.wav player/step2.wav player/step3.wav player/step4.wav player/u_breath1.wav player/u_breath2.wav player/wade1.wav player/wade2.wav player/wade3.wav player/watr_in.wav player/watr_out.wav player/watr_un.wav Female Player Sounds Nunber of sounds = 18 player/female/death1.wav player/female/death2.wav player/female/death3.wav player/female/death4.wav player/female/drown.wav player/female/fall1.wav player/female/fall2.wav player/female/gurp1.wav player/female/gurp2.wav player/female/jump1.wav player/female/pain25_1.wav player/female/pain25_2.wav player/female/pain50_1.wav player/female/pain50_2.wav player/female/pain75_1.wav player/female/pain75_2.wav player/female/pain100_1.wav player/female/pain100_2.wav
Male Player Sounds Nunber of sounds = 19 player/male/bump1.wav player/male/death1.wav player/male/death2.wav player/male/death3.wav player/male/death4.wav player/male/drown1.wav player/male/fall1.wav player/male/fall2.wav player/male/gurp1.wav player/male/gurp2.wav player/male/jump1.wav player/male/pain25_1.wav player/male/pain25_2.wav player/male/pain50_1.wav player/male/pain50_2.wav player/male/pain75_1.wav player/male/pain75_2.wav player/male/pain100_1.wav player/male/pain100_2.wav
Misc_insane Sounds Nunber of sounds = 11 insane/insane1.wav insane/insane2.wav insane/insane3.wav insane/insane4.wav insane/insane5.wav insane/insane6.wav insane/insane7.wav insane/insane8.wav insane/insane9.wav insane/insane10.wav insane/insane11.wav
Monster_berserk Sounds Nunber of sounds = 9 berserk/attack.wav berserk/berdeth2.wav berserk/beridle1.wav berserk/berpain2.wav berserk/bersrch1.wav berserk/death.wav berserk/idle.wav berserk/sight.wav berserk/xfire.wav
Monster_boss1 Sounds Nunber of sounds = 7 bosstank/btkdeth1.wav bosstank/btkengn1.wav bosstank/btkpain1.wav bosstank/btkpain2.wav bosstank/btkpain3.wav bosstank/btkunqv1.wav bosstank/btkunqv2.wav
Monster_boss2 Sounds Nunber of sounds = 6 bosshovr/bhvdeth1.wav bosshovr/bhvengn1.wav bosshovr/bhvpain1.wav bosshovr/bhvpain2.wav bosshovr/bhvpain3.wav bosshovr/bhvunqv1.wav
Monster_boss3 Sounds Nunber of sounds = 15 boss3/bs3atck1.wav boss3/bs3atck2.wav boss3/bs3deth1.wav boss3/bs3idle1.wav boss3/bs3pain1.wav boss3/bs3pain2.wav boss3/bs3pain3.wav boss3/bsp3srch1.wav boss3/bsp3srch2.wav boss3/bsp3srch3.wav boss3/d_hit.wav boss3/step1.wav boss3/step2.wav boss3/w_loop.wav boss3/xfire.wav
Monster_brain Sounds Nunber of sounds = 14 brain/brnatck1.wav brain/brnatck2.wav brain/brnatck3.wav brain/brndeth1.wav brain/brnidle1.wav brain/brnidle2.wav brain/brnlens1.wav brain/brnpain1.wav brain/brnpain2.wav brain/brnsght1.wav brain/brnsrch1.wav brain/melee1.wav brain/melee2.wav brain/melee3.wav
Monster_chick Sounds Nunber of sounds = 15 chick/chkatck1.wav chick/chkatck2.wav chick/chkatck3.wav chick/chkatck4.wav chick/chkatck5.wav chick/chkdeth1.wav chick/chkdeth2.wav chick/chkfall1.wav chick/chkidle1.wav chick/chkidle2.wav chick/chkpain1.wav chick/chkpain2.wav chick/chkpain3.wav chick/chksght1.wav chick/chksrch1.wav
Monster_flipper Sounds Nunber of sounds = 8 flipper/flpatck1.wav flipper/flpatck2.wav flipper/flpdeth1.wav flipper/flpidle1.wav flipper/flppain1.wav flipper/flppain2.wav flipper/flpsght1.wav flipper/flpsrch1.wav
Monster_floater Sounds Nunber of sounds = 9 floater/fltatck1.wav floater/fltatck2.wav floater/fltatck3.wav floater/fltdeth1.wav floater/fltidle1.wav floater/fltpain1.wav floater/fltpain2.wav floater/fltsght1.wav floater/fltsrch1.wav
Monster_flyer Sounds Nunber of sounds = 9 flyer/flyatck1.wav flyer/flyatck2.wav flyer/flyatck3.wav flyer/flydeth1.wav flyer/flyidle1.wav flyer/flypain1.wav flyer/flypain2.wav flyer/flysght1.wav flyer/flysrch1.wav
Monster_gladiator Sounds Nunber of sounds = 11 gladiator/death.wav gladiator/glddeth2.wav gladiator/gldidle1.wav gladiator/gldpain2.wav gladiator/gldsrch1.wav gladiator/melee1.wav gladiator/melee2.wav gladiator/melee3.wav gladiator/pain.wav gladiator/railgun.wav gladiator/sight.wav
Monster_gunner Sounds Nunber of sounds = 9 gunner/death1.wav gunner/gunatck1.wav gunner/gunatck2.wav gunner/gunatck3.wav gunner/gunidle1.wav gunner/gunpain1.wav gunner/gunpain2.wav gunner/gunsrch1.wav gunner/sight1.wav
Monster_hover Sounds Nunber of sounds = 9 hover/hovatck1.wav hover/hovdeth1.wav hover/hovdeth2.wav hover/hovidle1.wav hover/hovpain1.wav hover/hovpain2.wav hover/hovsght1.wav hover/hovsrch1.wav hover/hovsrch2.wav
Monster_infantry Sounds Nunber of sounds = 12 infantry/infatck1.wav infantry/infatck2.wav infantry/infatck3.wav infantry/infdeth1.wav infantry/infdeth2.wav infantry/infidle1.wav infantry/inflies1.wav infantry/infpain1.wav infantry/infpain2.wav infantry/infsght1.wav infantry/infsrch1.wav infantry/melee2.wav
Monster_makron Sounds Nunber of sounds = 27 makron/bfg_fire.wav makron/bfg_hum.wav makron/bhit.wav makron/blaster.wav makron/brain1.wav makron/death.wav makron/head1.wav makron/head2.wav makron/laf1.wav makron/laf2.wav makron/laf3.wav makron/laf4.wav makron/pain1.wav makron/pain2.wav makron/pain3.wav makron/popup.wav makron/rail_up.wav makron/roar1.wav makron/roar2.wav makron/spine.wav makron/step1.wav makron/step2.wav makron/voice.wav makron/voice1.wav makron/voice2.wav makron/voice3.wav makron/voice4.wav
Monster_medic Sounds Nunber of sounds = 11 medic/idle.wav medic/medatck1.wav medic/medatck2.wav medic/medatck3.wav medic/medatck4.wav medic/medatck5.wav medic/meddeth1.wav medic/medpain1.wav medic/medpain2.wav medic/medsght1.wav medic/medsrch1.wav
Monster_mutant Sounds Nunber of sounds = 13 mutant/mutatck1.wav mutant/mutatck2.wav mutant/mutatck3.wav mutant/mutdeth1.wav mutant/mutidle1.wav mutant/mutpain1.wav mutant/mutpain2.wav mutant/mutsght1.wav mutant/mutsrch1.wav mutant/step1.wav mutant/step2.wav mutant/step3.wav mutant/thud1.wav
Monster_parasite Sounds Nunber of sounds = 11 parasite/paratck1.wav parasite/paratck2.wav parasite/paratck3.wav parasite/paratck4.wav parasite/pardeth1.wav parasite/paridle1.wav parasite/paridle2.wav parasite/parpain1.wav parasite/parpain2.wav parasite/parsght1.wav parasite/parsrch1.wav
Monster_soldier Sounds Nunber of sounds = 12 soldier/solatck1.wav soldier/solatck2.wav soldier/solatck3.wav soldier/soldeth1.wav soldier/soldeth2.wav soldier/soldeth3.wav soldier/solidle1.wav soldier/solpain1.wav soldier/solpain2.wav soldier/solpain3.wav soldier/solsght1.wav soldier/solsrch1.wav
Monster_tank Sounds Nunber of sounds = 18 tank/death.wav tank/pain.wav tank/rocket.wav tank/sight1.wav tank/step.wav tank/thud.wav tank/tnkatck1.wav tank/tnkatck3.wav tank/tnkatck4.wav tank/tnkatck5.wav tank/tnkatk2a.wav tank/tnkatk2b.wav tank/tnkatk2c.wav tank/tnkatk2d.wav tank/tnkatk2e.wav tank/tnkdeth2.wav tank/tnkidle1.wav tank/tnkpain2.wav
X7
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Post by Le Ray [Q2C] on Jul 13, 2009 16:28:18 GMT -5
X7, sorry I didn't make myself clear. I mean, how do you get a list of sounds that you've already added to a map? I added some custom sounds and I need a list so I can include them in my zip file. Thanks for the info above!
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jul 14, 2009 1:26:16 GMT -5
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Post by knightmare on Jul 15, 2009 12:10:15 GMT -5
Try MapSpy: mapspy.gamedesign.net/It will output a list of all models, sounds, and textures used in a map, and checks it against the limit of 256 server-indexed models/sounds/HUD pics in stock Q2.
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Post by Le Ray [Q2C] on Jul 15, 2009 13:04:26 GMT -5
Thanks for the link knightmare and thanks for the info X7.
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Post by Paril on Jul 19, 2009 19:39:48 GMT -5
CleanCode will give you better debugging information in a map (since it's actually inside the game, and it can check in mods even) Hopefully I want CleanCode to also be a map editors' best friend, with the ability to move entities and save them directly to the BSP. -P
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