Can anyone tell me how to compile maps for quake 1 i've been trying for the past 2 days but i can't figure out how to get it to work, i get errors where the bsp won't build, or the bsp will build and the light won't its kinda irritating and if anyone can tell me how to go about it that would be awesome
yeah i set it to q1 and yeah i have the build tools, i set them to their correct paths and stuff. but it just doesn't seem to want to work for some reason....i just tried again with different build tools, its compiling and running and it says everything is good but its still compiling fullbright...
Build the QBSP (.bsp file creation), Look at the console and see if it said: !-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-!!-! Build failed, because it did not create the (+PRT) file: F:\Quake1\tmpQuArK\.\maps\newmap.PRT
or if using TxQBSP 1.13 -- Modified by Bengt Jardrup: WARNING: Reached occupant at (-256 -192 96), light Simplifying ... Leak file written to maps/newmap.pts
i was testing it in a small hollow box, so there is no possibility of leak, it says it compiles everything all right and proper, but its still all fullbright, the light i put in the middle is only at 100, so it doesn't reach the edges.
----- ArghLite 2.0 by Tim Wright (Argh!) ----- Modified from source code by: id Software - original Quake Light code Ritual Entertainment - Scourge of Armagon mods Rich Tollerton - antilighting mods Janis Jagars - mangle mod
----- LoadBSP ---- 3 entities read, 1 is a light ----- LightFaces ---- lightdatasize: 3880 ----- SaveBSP ---- 0 switchable light styles ----- Time ---- 0.0 seconds elapsed
Hm, I don't have that key in my q1 maps and they work fine. I used some Gtkradiant version to make them though.
If you want to test whether your tools or your map are broken, I can offer you the source file of my q1 map so you can try to compile it. You can get it here (it's in the zip). It works for me so if it doesn't have light for you, your tools are strange (though your console output definitely looks good).
Another (improbable) explanation would be that you're missing some compiler-specific stuff that you don't need with radiant (like that key zyx mentioned) or the light compiler that comes with it.
Post by grieve[Q2C] on Sept 22, 2009 8:59:51 GMT -5
for the .bsp: GLQuake didn't want to play the bsp because of missing info_player_start. I added one and made an entity-only compile. then it worked, but looked fullbright. so I made an additional light compile and think the map now looks okay.
for the compiling of the map file: unfortunately it didn't work at all. here is the log:
note: this console may not display the program output before it's terminated D:\Games\Quake\tmpQuArK> "C:\quark-win32-6.4.0\QBUILD\TXQBSP.EXE" ./maps/spirit1 dm1.map