Dervish: While certain elements of the map did not seem to mesh well in terms of atmosphere (ruins with working lights and jumppads for example) I found the overall feel of this map to be charming and enjoyable. The texturing on some of the interior areas is very nice and the map has good flow during combat and nicely thought out item placement.
My only real gripe with it is that it will not work well for network games due to some of the high r_speeds in the outdoor section. I saw it climb into the thousands from certain angles. Sadly this is a major failing of the game itself and it affects many mappers.
Spawn Girl: Nice work. Is fun structurally because the great conectivity. But, unfortunately something makes that the textures do not form a harmonious environment. Is a little cold. But have some magic in the atmosphere.
Wixen1 [Q2C]: n/a
Mr. LemonyFresh: A very nice map indeed. I had a lot of fun with some gladiator bots on this map, the map can seem a little obscure for a bot in some places, but they adapted almost flawlessly. It's quite refreshing to see such originality. I saw some elements that are rarely used in maps (in a good way) very unique. Some spots conuse me though, there seems to be a few little holes that seem like a secrete area or something but are really blocked off, and that can put you off if you jumping around and try and enter it for safety from a great height. Other than that, great job.
This map plays pretty well and it has some cool jumps and good sun lighting. Connectivity is also good with many different ways to get from A to B. Texturing could be improved in some parts, item placement is solid.
This should be a fun FFA map. I put it on my q2 server over at airrocket.net.
EDIT: There's a bug with the scores shown above. The line of Mr. LemonyFresh shows a score of "0" for everything.
This was a fun map. Just the right size for a leaisurely paced 1v1 match. It's got a certain feeling that for some reason, works. Feels like Counterstrike meets "Death is a Kandy Too" (Kndybas2.bsp). Fun, and I like the complex structures and loads of visual detail, but still easy to read. The missing cobbles are a nice touch - I've always been in impressed by the time and attention to detail evident in such things.
Nice visual style on this one though a bit inconsistent theme and detail wise. The high r_speeds hinder play a bit, they're pretty high throughout.
The sunlight looks great, you nailed late afternoon/early evening in a dessert perfectly. I particularly like the look and style of the central tower (it holds the shotgun). That would be a great base theme to build a mini-single player episode on OR another dm map for that matter.