macanah
Quake 2 Mapping Club
Posts: 321
|
Post by macanah on Jan 24, 2010 22:51:33 GMT -5
thanks peewee i hope it works out ok
|
|
macanah
Quake 2 Mapping Club
Posts: 321
|
Post by macanah on Jan 28, 2010 2:51:42 GMT -5
hi pewwe macanah here just send me the final product when its done im sure the version u make will b goog enough send to macanah@hotmail.com
|
|
macanah
Quake 2 Mapping Club
Posts: 321
|
Post by macanah on Feb 8, 2010 6:05:42 GMT -5
hey pewwe whats going on, give me a heads up ,cool cya from macanah
|
|
|
Post by peeweerota on Feb 8, 2010 8:04:49 GMT -5
Sorry, crunch time at work again. Progress has been slow. These are not shown with lighting since I have quite a few adjustments to do.
|
|
macanah
Quake 2 Mapping Club
Posts: 321
|
Post by macanah on Feb 8, 2010 9:58:49 GMT -5
looks good man keep it up
|
|
|
Post by peeweerota on Mar 3, 2010 10:06:22 GMT -5
Switched computers and moved locations at work. I should finally be able to start up again on this today
|
|
|
Post by peeweerota on Mar 4, 2010 14:18:16 GMT -5
Here's a fullbright version. I've got some texturing left in the water room and I think I'm going to fix up the stairs next to the RL room.
This definitly needs some edited item placement. There is a lot of good stuff there already, but it needs more.
|
|
|
Post by peeweerota on Mar 7, 2010 7:14:40 GMT -5
|
|
macanah
Quake 2 Mapping Club
Posts: 321
|
Post by macanah on Mar 7, 2010 19:50:30 GMT -5
looks cool peewee , i like it, maybe a quad and body armour in same team, thats all i can think of. neway keep up the good work
|
|
macanah
Quake 2 Mapping Club
Posts: 321
|
Post by macanah on Apr 3, 2010 6:28:35 GMT -5
hey peewee whats going on, hope u release it soon have fun, keep me posted
|
|
|
Post by peeweerota on Apr 5, 2010 8:02:50 GMT -5
Since all i have left is item placement then I'll give myself a deadline of friday. If not I'll shave off my ridiculous amish beard. I should have it done sooner than that but it's all about motivation.
|
|
|
Post by peeweerota on Apr 5, 2010 9:19:15 GMT -5
Well it's not quite friday yet but it's done! Added sounds, sunk all the tele dest's and spawn pads into the floor, moved the chaingun, and added a second RL. It was all simple stuff and I'm happy with this version.
|
|
macanah
Quake 2 Mapping Club
Posts: 321
|
Post by macanah on Apr 6, 2010 23:50:32 GMT -5
well done peewee looks cool, u can release it on planetquake if u want, good job
|
|
|
Post by peeweerota on Apr 7, 2010 7:16:48 GMT -5
well done peewee looks cool, u can release it on planetquake if u want, good job Thanks Don't forget though all of that gameplay was your design. The tele's that lead to the upper rooms, the grenade launcher that can be spammed down the upper stairs, the red/adren chain, the upper rocket corridor, the rail/mega room. You really had a killer design that I started with I just made an already good map more pretty. I've uploaded it to PQ, just awaiting the most awesome big man on campus over there to press the approve button. I'll post the link when it's ready. ***EDIT It's ready: planetquake.gamespy.com/View.php?view=Quake2.Detail&id=1316
|
|
macanah
Quake 2 Mapping Club
Posts: 321
|
Post by macanah on Apr 7, 2010 8:37:14 GMT -5
thanks 4 doing it up 4 me pewwee i played a few people on my q2 server b4 quite fun, thanks man , ggpo
|
|