spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Dec 21, 2009 16:00:32 GMT -5
Nah, they aren't. Some very skilled mappers visit this place from time to time, check out this thread for example. Many mappers are careful with investing time into building maps for other people's projects though. They got ideas of their own and too often people come and want a map build for some project that dies unfinished. I'll read those threads you linked and I'll think about a layout over Christmas. I'd like to try The Edge I think - unless it's already taken. I'd most likely link the 2 bases via the outdoor/RG/water area though, the suggestion on the screenie doesn't feel to good to me. EDIT: Could you send me the source of the edge? Via PM or ask me for my email address via PM. EDIT2: Forget it, can't read that thread, discussion is in Polish. The other one doesn't sound very promising at all imo. There's a hardcore CTF crowd that doesn't care for the rest of the world (they are actually saying that themselves in the thread you linked) and there's the rest of the world that doesn't care for them and CTF. I doubt you'll get enough mappers to finish this project tbh. Sure, I could make a CTF version of The Edge anyway, doesn't hurt me at all and I've already got some ideas. But my time is limited, don't expect me to make more than one CTF map (I'll most likely make a Quake 3 map after that one). I'd say for 8 maps you need 6-8 mappers.
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Post by peeweerota on Dec 21, 2009 17:13:50 GMT -5
Nah, they aren't. Some very skilled mappers visit this place from time to time, check out this thread for example. Many mappers are careful with investing time into building maps for other people's projects though. They got ideas of their own and too often people come and want a map build for some project that dies unfinished. I'll read those threads you linked and I'll think about a layout over Christmas. I'd like to try The Edge I think - unless it's already taken. I'd most likely link the 2 bases via the outdoor/RG/water area though, the suggestion on the screenie doesn't feel to good to me. EDIT: Could you send me the source of the edge? Via PM or ask me for my email address via PM. EDIT2: Forget it, can't read that thread, discussion is in Polish. The other one doesn't sound very promising at all imo. There's a hardcore CTF crowd that doesn't care for the rest of the world (they are actually saying that themselves in the thread you linked) and there's the rest of the world that doesn't care for them and CTF. I doubt you'll get enough mappers to finish this project tbh. Sure, I could make a CTF version of The Edge anyway, doesn't hurt me at all and I've already got some ideas. But my time is limited, don't expect me to make more than one CTF map (I'll most likely make a Quake 3 map after that one). I'd say for 8 maps you need 6-8 mappers. connecting in the outside would be fun, but I don't know that it would work too great in CTF without a hook. Think of both RDM14 (Rogue edge remake) and the Edge + Warehouse mashup map. The new content is connected at the outside area and the change of balance of that area is not that great. I really enjoy the idea of connecting the GL platform which could have an additional connection in the sewer.
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Post by krsnick02 on Dec 21, 2009 19:30:20 GMT -5
Hello. If anyone interested i can get ya .map files since i get a bit interested in this project and i have some ideas about proposed maps and got some on my own. All this shouldn't be that hard since .map files run well in my old undusted today QuArK 6.3e . Just need to install all req things (compilers, pythons etc). Soon i should have some free time and ill try make some beta maps versions. Hopefully ill back with some decent betas Regards Greg
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Post by krsnick02 on Dec 22, 2009 12:40:15 GMT -5
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Dec 22, 2009 16:58:41 GMT -5
I ran around a bit. How do you want to mirror it? So that the pipe leads to the other base?
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Post by newash on Dec 22, 2009 18:07:08 GMT -5
Spirit When I gave You links I made You little summary of the content. You said that You will try The Edge - but what it means? There are ready 4 projects of The Edge variations. Here on forum you are talking about taking uctf4 and on backboard you took uctf1 :? I don't have sources of The Edge - look at the previous post - after Xmas Tim Willits will dig for it for us.
I can't share your doubts, because I'm a visionary guy!
Peeweerota I really enjoy the idea of connecting the GL platform which could have an additional connection in the sewer. You mean uctf2? It's quite reserved by rookie Krisuroku. Let's give him a chance to figure out the quark. Anyway will you participate?
Krsnick02 I am very disconsolate by our misunderstand approach to this project after our chat. Lets talk one more time. Lets set some compromise.
General basis for maps (everybody agreed on that?) : No new textures. No new map elements. Blue and red set by banners, lights, lasers.
To keep cohesion of style of maps - setting lights and banners positions should be a mappers visions mutual reflection.
EDIT: See You after Xmas. Monday I would say.
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Post by krsnick02 on Dec 22, 2009 19:30:18 GMT -5
Spirit. I was planning to put another dm1 as u can see on this bit i posted, didnt do it yet because need to finish one side to simply copy/mirror it so it will be exacly the same on the other side.
After newash explained me exacly what is his idea for this project and maps i think i'll pass on it, i'll finish map someday probably just for own satisfaction and fact i dont like leave things unifinished.
Regards. Greg
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Dec 23, 2009 5:32:10 GMT -5
newash: Sorry, I had a closer look at all the layout only yesterday before I wrote that. I thought you intended to make a CTF map out of every Q2 stock DM map, so I thought saying I'd do The Edge would be enough. I intended to come up with my own layout/connections anyway. krsnick02: Hmm, ok. I know that what you posted is only half of the map btw, my question was where you wanted to put the missing part or which direction from the flag will the enemy base be?
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Post by peeweerota on Dec 23, 2009 6:49:36 GMT -5
Peeweerota I really enjoy the idea of connecting the GL platform which could have an additional connection in the sewer.You mean uctf2? It's quite reserved by rookie Krisuroku. Let's give him a chance to figure out the quark. Anyway will you participate? I was not suggesting that I wanted to pick up on that specific map. I was just suggesting which version that I thought was the best idea. I would like to participate but I am involved in many other projects right now. I'll let you know if any time frees up.
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Post by krsnick02 on Dec 23, 2009 9:54:15 GMT -5
Spirit my ideas was/is that whole map is based on q2dm1 arena and q2ctf1 middle part (probably quad area), q2dm1 suposed to be bases, on both sides of middle (middle is missing few things which are done allready (like "windows"). Basicaly other base would be on opposit side of middle part where is blue flag atm, ofc flags are in random position just to check some stuff, same as respawns and no entitles. I had also some problems with inperfection of q2dm1 arena part, cus walls are not conected with eachother in 100% what makes holes in map, thats why u can see some wierd bricks in places they shouldnt be, that was simply temporary solution, once i would done skeletion of whole base i would fix all minor problems
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Post by newash on Dec 28, 2009 8:10:37 GMT -5
Since the interest isn't enough for producing maps in proper map-pack i will give myself a chance to learn a quark and to craft it slowly.
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Post by newash on Dec 30, 2009 4:55:44 GMT -5
Tim Willits's info: I looked all over our network I couldn't find the maps. I need to ask Robert Duffy if he knows where they are but he's gone until the 4th. I'm not sure if we actually still have the source on the maps. I'll keep looking though....
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Post by krsnick02 on Jan 1, 2010 21:32:23 GMT -5
Got a question to mapmakers. Have u ever came across overflood error with map, basicly saying map size limit? If so, is there any way to fix it. I got this problem whenever map size is over 1mb (1024 bit). Another go with project, here's a testing bit which cant be finished atm cos of above error among few minor errors. www.speedyshare.com/files/20092255/uni1_sizetest.bspEdit: Another version, in my opinion better than one above. Unfortunetly cant work on it till i fix somehow entities limitation problem :/ www.speedyshare.com/files/20098547/uni22.bsp
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