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Post by franqutrass on Feb 16, 2010 15:14:32 GMT -5
Hi i have a question, as I add enemies (enemies like Quake 2 or Quake 1) to qfusion 10r. I am compiling with Visual C + + express edition 2008.
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Post by draxi on Feb 17, 2010 3:04:29 GMT -5
What's the question?
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Post by franqutrass on Feb 17, 2010 12:19:52 GMT -5
the question is how do I add enemies Qfusion 10r. (some manual)
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Post by franqutrass on Feb 18, 2010 18:50:33 GMT -5
please need to know how to add enemies to qfusion 10r, or any forum (active) to talk about how to program the qfusion
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Post by peeweerota on Feb 18, 2010 21:31:18 GMT -5
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Post by peeweerota on Feb 19, 2010 6:17:21 GMT -5
I misread the description. I thought that qfusion was based on the quake1 source. You may also get help at tastyspleen.net.
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Post by franqutrass on Feb 19, 2010 12:43:14 GMT -5
I have a question this website has given me a forum but this forum talks about how to program quake 2 or quake 3 and qfusion?
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Post by peeweerota on Feb 19, 2010 18:07:31 GMT -5
I don't think that there is an official qfusion forum anywhere. So you'll probably have to just keep asking around
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Post by peeweerota on Feb 20, 2010 10:30:23 GMT -5
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Post by franqutrass on Feb 20, 2010 13:10:17 GMT -5
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Post by peeweerota on Feb 20, 2010 17:42:29 GMT -5
Yeah it looks like the domain has been abandoned.
I think that your best lead is to goto the Warsow site and ask around.
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Post by franqutrass on Feb 27, 2010 7:42:42 GMT -5
hi i have a question if I copy an enemy of the source code of Quake 2 to the folder of my project, after more ago?
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Post by franqutrass on Mar 1, 2010 11:18:18 GMT -5
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Mar 2, 2010 7:14:23 GMT -5
hi i have a question if I copy an enemy of the source code of Quake 2 to the folder of my project, after more ago? I don't understand your last question but I guess it is "After I copied the source code for a new enemy into the q2 source, what do I need to do next?". I'm not much of a quake programmer but I guess you need to recompile, place the model for the enemy in the proper location and create a map that creates an instance of that enemy by having the proper monster_<your enemy> entity in it.
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Post by franqutrass on Mar 2, 2010 10:52:38 GMT -5
but to compile if nothing happens but when you open the map does not load and sends me to the menu
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