|
Post by Wixen1 [Q2C] on Sept 22, 2010 1:57:12 GMT -5
|
|
|
Post by peeweerota on Sept 22, 2010 19:34:33 GMT -5
This map was may absolute favorite. The design of it was so unique and I thought that it was the most functional. There are so many intricacies that play into the map. Things like the rail alarm and the small jutting brushes on some platforms that you could use to get up if you practiced your movement just right.
There's also so many punishments for bad movement and bad decisions. This thing is a masterpiece of fun. The visuals were surprisingly good. There wasn't quite a consistent texture theme but there is nothing wrong at all with the art style. All in all I predict this to be the most fun map in the entire batch.
It's maps like these that make me excited for this week's splatterfest.
|
|
|
Post by tehSandwich on Sept 22, 2010 22:13:10 GMT -5
A pretty good map despite the lack of polish the upper ranked maps have.
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Sept 23, 2010 3:42:31 GMT -5
I have playtestes this map with henneck 1vs1 on my server quite a few times and I can assure you it is great fun!
|
|
reflex
ShotGun Guard
Posts: 47
|
Post by reflex on Sept 23, 2010 11:01:19 GMT -5
Like the underground bits. The rest will be great action.
|
|
yendor
Quake 2 Mapping Club
is
Posts: 105
|
Post by yendor on Sept 24, 2010 1:02:32 GMT -5
I love the Winchester mansion desgin of this one - really unique styling and great brush work... can't wait to play it. Though one peeve is the clip brushes keeping you out of those lovely campable corners!
|
|
reflex
ShotGun Guard
Posts: 47
|
Post by reflex on Sept 27, 2010 22:38:00 GMT -5
I dont think I ever found where everyone was getting rail from. Fun map though, ssg heaven. So many 120pt damage kills
|
|