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Post by Wixen1 [Q2C] on Sept 22, 2010 1:58:00 GMT -5
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Post by peeweerota on Sept 22, 2010 19:48:41 GMT -5
This map wins for originality. When I loaded it up and looked at the sky I actually said out-loud: "WOAH!". My wife laughed at me and asked me what I was doing.
The alien was a nice touch too.
I do have a few problems with it though. The item placement needs improvement and it's really easy to get caught up on the details when trying to get to jump pads and teleporters. Also every time I go to the lower areas, I end up falling to the death. It just needs another pass to improve the movement.
I didn't know where to come out on this one. Yendor is always a winner in my book based on the fun factor. This time around he gets high marks in the artistic nature and originality but I don't see it being quite as fun as Yggdrasil or Shardac.
Still an excellent map that you HAVE to see!
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Post by tehSandwich on Sept 22, 2010 22:27:02 GMT -5
Folks, the first screenshot pretty much shows the whole map . The ceiling heals you with corrosive medicine, the floor just plain kills you. The altars teleports you into the middle spire/jumppad to the healing corrosive sky. It's... interesting.
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yendor
Quake 2 Mapping Club
is
Posts: 105
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Post by yendor on Sept 22, 2010 22:32:00 GMT -5
All I gotta say is, you all are very kind.
This was a fight against time indeed... I really liked how the sky came out too - It looks exactly like the color is described in Lovecraft's "The Colour out of Space"!! Changed the name half way through. Original title was going to be "At the Mountains of Madness"... and of course the original inspiration was Lovecraft's short "Memory".
The sky is actually covered in a brush with 'mist' assigned to its textures... the texture itself is simply "bluekeypad" from the stock set, with 32x scaling in both X and Y, transparency at 66%, 'warp' and 'flow' flags set. Loved the effect!
So, once again I went for something that had never been done... and I have to ask - did anyone shoot the aliens? Didja shewt the one bathed in blue light? The most quoted quotable when we were playing it is "You cannot whore that which is plentiful!"
This map changes dynamic nice and steadily when played with 11/11 frag/time limit with 2 players (which at least is how it was play-tested:)
And yes, those rocks below were SUCH a pain in the ass! Call me a sadist!
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yendor
Quake 2 Mapping Club
is
Posts: 105
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Post by yendor on Sept 22, 2010 22:32:47 GMT -5
Most of all - thanks to all the uber-cool people that make this all happen! Thanks for keeping the best FPS ever made, alive and kicking ass for 13-odd years!
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yendor
Quake 2 Mapping Club
is
Posts: 105
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Post by yendor on Sept 22, 2010 23:46:01 GMT -5
Shoot the monster hanging out of the side wall, and you get a couple cell packs, a couple bullets packs, and a backpack, randomly spewed around the map.
Shoot the red monster in the high tower, and a railgun and a couple slugs spew forth.
Shoot the blue monster in the other high tower, and three (yes three!) quads are randomly tossed into play.
Wherever these things land, become their respective spawn points for the remainder of the match. Needless to say, things get bloody toward the end!
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Sept 23, 2010 3:51:01 GMT -5
Another interesting map from yendor it seems! No more time atm, will check the rest later.
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reflex
ShotGun Guard
Posts: 47
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Post by reflex on Sept 23, 2010 11:03:00 GMT -5
Is there a railgun? or are the slugs there to tease me? I spent the most time looking at this map, just trying to find a rail.
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yendor
Quake 2 Mapping Club
is
Posts: 105
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Post by yendor on Sept 23, 2010 11:23:15 GMT -5
As my sparring partner, with whom I did most of the play-testing, said: your maps always need a user's manual. So, to find the railgun, you need to locate the 5-pointed monsters that lives up in one of the the two pagodas up on the high rocks. Jump into the middle jump-pad thingy to get up high, and look around while you're hurtling through the air... You'll notice that these two monsters, which look like the one hanging out of the cliff-face over in the corner of the map, are bathed one in red light, and one in blue light. Shoot the red one! He will slowly descend into the spectral colour in the little pagoda, and when he does, there will be an explosion in the center jump-pad tower, and a fresh new railgun will be tossed upward and land in a random location on the map. The two pagodas are clearly visible in Wixen's first screen shot of this monstrosity Good luck! My friend is insanely good with the rail, so I always make it hard to get
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Sept 27, 2010 15:35:14 GMT -5
Played this one 1vs1 today. The random destination of the central JP works surprisingly well (you don't fall to death too often if you use, you almost always land somewhere on the outer ring of rocks). But in general, we fell to death way too often and the fights were often rather boring because we were shooting at each other from very long distances while sitting on platforms.
As people have mentioned some interesting ideas but the gameplay ain't that great, at least not with only 2 players.
I found the launch pad to the very top of the map that allows you to drop down to the BFG.
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reflex
ShotGun Guard
Posts: 47
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Post by reflex on Sept 27, 2010 22:22:06 GMT -5
I saw a glorious site, my beloved railgun launching out of the central tower. My eyes followed it's trajectory, feverishly waiting for it's final destination. I was going to get to it and pick off players at will across the entire map. Muhahahahaha........ man, it fell to it's death Hehe, I did eventually get one. Nailed a TON of shots of people launching out of the tower in random directions. Enough good ones I wanna make a vid of it. That in it'self is a concept for a sweet railmap.
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