Post by peeweerota on Sept 22, 2010 20:02:17 GMT -5
This map I have been waiting patiently to comment on. This is the kind of map that we see that is well designed regardless of the looks. There are tons of clever ideas, clever pathways, details to hide in, alternative paths, and awesome escape routes.
I wasn't a big fan of the item placement though. It's still functional though. I hope I'm not alone in placing this one in my top 3 of most excited maps to try out in game.
The one thing that I've been itching to ask about (and the reason why the originality score was low) is this. Mac, is this based off of one of the Zdaemon maps?
I was so convinced that this was based off of one of those maps that I almost e-mailed to check. There is a room that you jump pad into that is somewhat raised off the ground. This room matches almost exactly a popular usermade map in Zdaemon where you enter a room similarly by doing a straferun. It also has platforms leading straight up quickly to reach high areas. Really similar.
I'm glad to get the nostalgia back from that map. I think it will play similar so I'm excited!
I found this one pretty confusing in the beginning due to the many teleporters and the walls you can walk through. Item placement was rather weak imo, too many powerful items in the center near RG (the random spawn + 2 the 2YAs and the BA that comes up once in a while) and nothing at all in the outer ring (the part between the outer and inner cubes). It's clearly not a 1vs1 map but even for FFA it could have been better. The colored lighting allows you to recognize where you are but it's far from beautiful. We'll see how this one plays with more people.
I found the red armor by accident, the game after that was running around for kills and coming back to that area for a bit. One or two other players liked that area too, so coming back you had to be prepared. The 2 mega's right next to each other did the trick