I had some idiot file a false DMCA and they/he/she aimed a few at some Mission Packs I have up which is in MAC (ID Software NEVER made these in MAC) That is not my 'worry' but rather I know the game is OK under GPL/etc as long as we don't use the pak0.pak for Quake 2.
My question is- for Quake 1 files in the /ID1/ folder. Which of those are protected under Copyright? 0+1pak or 1 + 2.pak ?
*Maybe I should take out the Quake folder in the Mission Pack and place the DEMO inside and call it a day?
**These Files are on a Site that isnt quake related. It was someone specific, aiming to be a dick.. They even DMCA a Read Me.txt !!
Exactly Friar! You are correct and when a complaint(s) was made the person claimed rights to my Microsoft, Quake Mission Packs, One of MY Read Me.txt DOS 7.1 (Open GPL!!!) SO I knew that the DMCA was fraudulent. I put a request in for the accuser(s) IP, information etc Since it is our LEGAL RIGHT when someone make a a legal complaint we are given this information upon request without delay.
A "demo' is under copyright but it is not under the control or restriction of the original author anymore. I also have the fact that Quake released the source for quake so I am safe.
The only loophole I am looking for is keeping up the Mission Packs. (either way I KNOW it wasn't a Legal rep of any of these companies) so I left all but one file up. I am a fighter so I wont go down easy and thank you Friar for responding.
Post by knightmare on Oct 10, 2013 17:11:39 GMT -5
Pak0.pak and pak1.pak are the only copyrighted files that will be under Quake/id1. Pak0 is from the shareware version (which is still downloadable for free), and pak1 is the registered content (don't distribute this!). Everything else is either documentation, addons or executable code, which is now GPLed.
The Q1 official mission packs are a bit similar, only pak0.pak is the copyrighted content, everything else is documentation or support files. And yes, the original released versions will run on MacOS (or any OS that has a Quake client available), as they don't use DLLs like Q2 mods do, only interpreted QuakeC bytecode.
Regardless, you still should not be incorporating the pak0.pak from the Q1 shareware release into any mods you have up for download; but including the official shareware installer should be OK.
Last Edit: Oct 10, 2013 17:15:47 GMT -5 by knightmare