Post by uzi9mmauto on Oct 25, 2013 17:01:29 GMT -5
I am here to pass on my great ideas that I used to use for map making with another game years ago.
What I tried to never do was NEVEr be predictable. In a 1-10 or A-Z i'll throw out ideas to have you make those
Infamous UZI Style Maps!
1) Name a couple to few maps in a similar way (Your going to make the startup and certain areas MATCh)
However lets say you made 3 maps. Map21 , Map21a, Mapa21..
The START area should be identical as well as certain other starts. HOWEVER- whats SAFE in one should be FATAL in other
or NOT lead to the same spot.(This keeps the player on his/her toes)
2) Make some of the SPAWN Pads bring the player to the START AREA of the map when they get near the end.
(Gives the illusion map is bigger than it really is and they have a ways to go)
3) Put MORE than one secret in the SAME area AND make it a MANDATORY task to find them in order to move on the MAP..
(Example: A hole in the wall- then leads to Crate in next room to hole in floor. Which then leads to the NEXT area
they need to continue.
4) Make things as they do NOT seem. Example: Player can/should/must hop into deadly acid in order to shoot a hole
into a water pipe. Where there is health and a way out.
5) Bring player to the the area where there are more than one elevator, doorway and where 2 of 3 choices = DEATH! (test the players memory
and ..lol. Patience) Death by water- flood of acid or lava. *Also try to make an area close looking in same map
to further the confusion.
6) Give the "impossible" tasks with a SECRET way out. Keep the apperance they MUSt complete a task.
Example would be: The player "MUST" jump onto a moving platform (Seen a lot in the game)
above LAVA for a great distance. Meanwhile you have 3-4 Hornets kicking your ass.. Knockin u into acid.
When all you really have to do is Climb a ladder inside the wall around it. (After you find the secret)
Always put at least 2 secrets around so player thinks they found that "one'.
7) Lead the player into dead ends.. [ha ha] Example: have the elevator lead to outdoors. WHich leads to a DEAD Exit switch.
(The REAL switch is above the elevator) So the player MUST- hit the switch and jump out. The get below or above it.
Then exit.!! (Cool huh?) **Another DEAD -END. Add a black hole or 'deep' hole.
When you walk above a grate. Your supposed to put a invisible item so you dont fall through.
Well make that body of water or grate cover put you into the abyss. (Killing you) :-)
8) In a map of water holes and rivers.Have some of the bodies of water be DEADLY without any warning.(same color was water) One side the enemies are and the other side you jump in the opposite side only to be killed.
9) Deadly/Exploding Health , Ammo boxes :-)
10) Make a Map of Tunnel Mazes..! Have a few tubes re-enter a map area with ONLY one can actually enter into the a area. :-)
Nothing drives a player crazier than forgetting where they were in a maze when they finally broke out times before.
Meanwhile they keep on passing Bulletproof glass areas with the same etching and markings..
Yet ONLY one will break.
11) Put a timer in some of these TOUGH Areas OR- its gets flooded, explodes or they drown in water or acid..
What mean way to die! In a maze fo HOT Lava! Yet you WERE 2 tubes over from the shutoff.. SUCKS huh?! lol
12) Oh one of my favorites.. You MUST find the secret in order to start the map. Example: All secrets
are optional. Why not make it so you MUST turn the valve for the water elevator to work?!
It be different to EARN you way INTO the game at times..
13) The finish is in a SECRET area! :-) Example: On TOP of the building behind a wall- you shoot. WHich brings you
onto the roof. Where the Exit is :-)
I had a MENTAL BLANK.Sorry I have a big mental blank.. This is not
even close to my thoughts on this.
13a) ISn't the stairs, floors and dry land so darn cliche? Instead of 'walking' over a bridge , up the stairs to a elevator to the next landing..then from there to the otherwide of the from blue to red or red to blue. (typical MAP)
Instead Jump into the water, swim under the floors etc
LISTEN- MY POINT IS- DONT ALWAYS MAKE THE ROUTE OBVIOUS.. Make then Jump to the top of the huge pile of crates.
Shoot 2-3 and land in a small area that moves to onto the next part. Let the others stay stuck! :-)
Be Creative and be Fun! If I can figure whats going on in WC with the entities, I''ll get going on my ideas!
What I tried to never do was NEVEr be predictable. In a 1-10 or A-Z i'll throw out ideas to have you make those
Infamous UZI Style Maps!
1) Name a couple to few maps in a similar way (Your going to make the startup and certain areas MATCh)
However lets say you made 3 maps. Map21 , Map21a, Mapa21..
The START area should be identical as well as certain other starts. HOWEVER- whats SAFE in one should be FATAL in other
or NOT lead to the same spot.(This keeps the player on his/her toes)
2) Make some of the SPAWN Pads bring the player to the START AREA of the map when they get near the end.
(Gives the illusion map is bigger than it really is and they have a ways to go)
3) Put MORE than one secret in the SAME area AND make it a MANDATORY task to find them in order to move on the MAP..
(Example: A hole in the wall- then leads to Crate in next room to hole in floor. Which then leads to the NEXT area
they need to continue.
4) Make things as they do NOT seem. Example: Player can/should/must hop into deadly acid in order to shoot a hole
into a water pipe. Where there is health and a way out.
5) Bring player to the the area where there are more than one elevator, doorway and where 2 of 3 choices = DEATH! (test the players memory
and ..lol. Patience) Death by water- flood of acid or lava. *Also try to make an area close looking in same map
to further the confusion.
6) Give the "impossible" tasks with a SECRET way out. Keep the apperance they MUSt complete a task.
Example would be: The player "MUST" jump onto a moving platform (Seen a lot in the game)
above LAVA for a great distance. Meanwhile you have 3-4 Hornets kicking your ass.. Knockin u into acid.
When all you really have to do is Climb a ladder inside the wall around it. (After you find the secret)
Always put at least 2 secrets around so player thinks they found that "one'.
7) Lead the player into dead ends.. [ha ha] Example: have the elevator lead to outdoors. WHich leads to a DEAD Exit switch.
(The REAL switch is above the elevator) So the player MUST- hit the switch and jump out. The get below or above it.
Then exit.!! (Cool huh?) **Another DEAD -END. Add a black hole or 'deep' hole.
When you walk above a grate. Your supposed to put a invisible item so you dont fall through.
Well make that body of water or grate cover put you into the abyss. (Killing you) :-)
8) In a map of water holes and rivers.Have some of the bodies of water be DEADLY without any warning.(same color was water) One side the enemies are and the other side you jump in the opposite side only to be killed.
9) Deadly/Exploding Health , Ammo boxes :-)
10) Make a Map of Tunnel Mazes..! Have a few tubes re-enter a map area with ONLY one can actually enter into the a area. :-)
Nothing drives a player crazier than forgetting where they were in a maze when they finally broke out times before.
Meanwhile they keep on passing Bulletproof glass areas with the same etching and markings..
Yet ONLY one will break.
11) Put a timer in some of these TOUGH Areas OR- its gets flooded, explodes or they drown in water or acid..
What mean way to die! In a maze fo HOT Lava! Yet you WERE 2 tubes over from the shutoff.. SUCKS huh?! lol
12) Oh one of my favorites.. You MUST find the secret in order to start the map. Example: All secrets
are optional. Why not make it so you MUST turn the valve for the water elevator to work?!
It be different to EARN you way INTO the game at times..
13) The finish is in a SECRET area! :-) Example: On TOP of the building behind a wall- you shoot. WHich brings you
onto the roof. Where the Exit is :-)
I had a MENTAL BLANK.Sorry I have a big mental blank.. This is not
even close to my thoughts on this.
13a) ISn't the stairs, floors and dry land so darn cliche? Instead of 'walking' over a bridge , up the stairs to a elevator to the next landing..then from there to the otherwide of the from blue to red or red to blue. (typical MAP)
Instead Jump into the water, swim under the floors etc
LISTEN- MY POINT IS- DONT ALWAYS MAKE THE ROUTE OBVIOUS.. Make then Jump to the top of the huge pile of crates.
Shoot 2-3 and land in a small area that moves to onto the next part. Let the others stay stuck! :-)
Be Creative and be Fun! If I can figure whats going on in WC with the entities, I''ll get going on my ideas!