After a long time in the making, my latest mapping project has now been released. It's a large single-player unit for Quake 2, set a few months before the infamous and ill-fated Terran offensive against Stroggos. Carry out a perilous solo mission to destroy the Power Core that protects a vital facility!
The unit consists of six levels, and makes extensive use of custom content - especially the Oblivion texture set. The game DLL is based on a modified version of the Lazarus mod, which adds many new features to the original Quake 2 game.
This smd_kmq2.zip file (kmq2gamex86.dll) is only intended for Musashi's smd directory?, Yess Right??.
i copy file (kmq2gamex86.dll) to baseq2 directory, ( try ) the enemies react much smarter. But for mapping it,s no good, sound conflict...
target_speaker with noise xxx.wav and a func_button with option 1) Silent, linked with target and targetname... Kmq2 plays both sounds at the same time...??. the original Q2 func_button sound and the target_speaker xxx.wav. same story with a func_door etc etc etc, i still (hear) the door sound.
i checked it four times...no luck!.
So go back to (kmquake2_020_update6) and overwrite. now i hear the target_speaker sound how it's supposed to be..