I'm just curious if there is a simple little trick to doing this, ( one side of the wall solid and the other see through ) ..it kinda got my juices flowing on something I am/have been working on/trying really hard to develop which is in the realm of doing something Mensa map like. Until it's complete, its all just words. After all, I am still in the put up or shut of phase of learning when it comes to mapping. I won't go in to a lot of detail on it because I'm not sure if I'll be able to pull it off where it will actually be an accepted map with in the community. But I am definitely trying to push the boundaries here on a very different type of level design that not only pushes the player/hardcore player but the players mind when it comes to level control, strategic thinking and tactical awareness beyond the 3D visual world. Help would be much appreciated on the neat little trick though.
just set the texture property flag of the side you want to look through on "transparent", and leave other
side non - transparent ....
that should do it.
Awesome thanks for replying so quickly, , I wasn't having much fun banging the head off the kb trying to figure this out, ..over thinking I believe I was. Always the easy things that complicate things, or maybe just understanding the program a little better haha, ..ugh