serge
Light Guard
Posts: 26
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Post by serge on Jul 20, 2014 13:10:06 GMT -5
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luzifer
Light Guard
Going to frag some bots
Posts: 41
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Post by luzifer on Jul 20, 2014 16:22:51 GMT -5
Can`t wait to see it finished. Always hungry for new maps. :-))
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 22, 2014 16:17:34 GMT -5
Nice to know that there is something in development. `m also busy with new map, ( my small Outerbase version ). Screenshotzzz. this map has a nasty annoying Error line : Consecutive calls to LM_AllocBlock(2,522) failed. i try to find free-time and motivation to fix,repair this map... ----> === Update 2 Nov 2014 === <----Download is available here leray.proboards.com/thread/3563/new-sp-map-margaal25----> === Update 2 Nov 2014 === <----
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Post by grieve[Q2C] on Jul 23, 2014 4:18:03 GMT -5
nice screens. looking forward to see them finished.
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Post by quake2dday on Jul 23, 2014 17:25:44 GMT -5
Very nice map pic there Margaal. What is your game engine for that map EGL or Q2Pro?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 24, 2014 13:09:56 GMT -5
nice screens. looking forward to see them finished. ThX.....Very nice map pic there Margaal. What is your game engine for that map EGL or Q2Pro? Quake2dday My game Engine is Kmq2.. ----> here more info: Margaal23 model map <----
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serge
Light Guard
Posts: 26
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Post by serge on Jul 30, 2014 6:44:35 GMT -5
New screenshot:
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Post by grieve[Q2C] on Jul 31, 2014 9:12:43 GMT -5
looks good ....
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 31, 2014 10:22:03 GMT -5
Yeah.... looks good Hmmm...you use Trenchbroom for rocks, interesting, going to try soon in new map, ( Quark editor ).
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serge
Light Guard
Posts: 26
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Post by serge on Aug 2, 2014 7:20:01 GMT -5
Yeah.... looks good Hmmm...you use Trenchbroom for rocks, interesting, going to try soon in new map, ( Quark editor ). Indeed. Quark kinda sucks for making complex structures and Trenchbroom doesn't support Quake II...yet.
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Post by quake2dday on Aug 2, 2014 13:19:48 GMT -5
It will be very nice to see Trenchbroom working on Quake2 maps and hope it is supported for it soon.
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serge
Light Guard
Posts: 26
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Post by serge on Aug 8, 2014 10:55:37 GMT -5
It will be very nice to see Trenchbroom working on Quake2 maps and hope it is supported for it soon. Your prayers (and mine) have been answered! There's already a beta version out which has built-in support for Quake II.
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Post by quake2dday on Aug 8, 2014 18:55:00 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Aug 12, 2014 11:45:18 GMT -5
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Null
Gladiator
Posts: 555
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Post by Null on Aug 13, 2014 18:24:42 GMT -5
It will be very nice to see Trenchbroom working on Quake2 maps and hope it is supported for it soon. That'd be real cool! If anyone's interested I've made an unofficial Trenchbroom Quake 2 addon that you can try in the mean time, which works fairly well with q2 standard assets: leray.proboards.com/thread/3529/trenchbroom-quake2-addon
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