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Post by knightmare on Oct 14, 2014 15:10:03 GMT -5
Yep, the flags and light value are not there, so QBSP3 is using the texture's default attributes. You need to either set the surfaces in-editor to have a 0 light value, or edit the .map file to add 3 0s to the end of each surface line. They should look like this:
( -240 320 96 ) ( -240 416 96 ) ( -240 320 64 ) e1u1/wsupprt1_3 64 32 90 1 -1 0 0 0
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