Deleted
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Post by Deleted on Mar 10, 2015 22:20:17 GMT -5
The Quake2Max shot looks nice, but I'm curious as to why the lighting has more color than the KMQ2 shot (the area around the window has a lot more yellow). Also, vanilla Q2 doesn't support pk3 files... My Q2max settings i think...do not know.. i use only Kmq2. The Margaal23c version is compatible for all Q2 Engines. .....you just have to rename pk3 ---> zip and then unpack.
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Post by jitspoe on Mar 11, 2015 0:38:09 GMT -5
Just a suggestion: I think you should make your maps lighter. They look way darker than the standard maps, and it's a lot of eye strain to try to see anything in them.
Can you use the powercube trick people were talking about to get meshes in vanilla Q2?
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Deleted
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Post by Deleted on Mar 12, 2015 7:10:09 GMT -5
Just a suggestion: I think you should make your maps lighter. They look way darker than the standard maps, and it's a lot of eye strain to try to see anything in them. Maintain proper atmosphere the light adjustment is a lot of work.. Yeah the screenshots contest map are created in KMq2 are darker, they need brightness and contras.
That yellow in margaal23c comes from the invisible sky texture that I use to give more light in dark places, apparently Q2max give a different exposure..Can you use the powercube trick people were talking about to get meshes in vanilla Q2? i don`t use powercube trick...
....if you have interest?. I can make a small model ( Entities ) map for you. hopefully you see models in your MAP editor and apply in your own map, copy and past..
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