|
Post by jitspoe on Feb 25, 2015 13:49:13 GMT -5
Doesn't really look washed out, but I see what you mean about the light source.
|
|
|
Post by WizardExt on Feb 26, 2015 3:12:28 GMT -5
Is there a good standard to use, for light settings? Or do we match against the default/vanilla dm-maps? Intensity/gl_modulate/vid_gamma are settings that really impact on how bright/dark a map is. What are the default values for these?
|
|
|
Post by cocerello on Feb 26, 2015 5:01:52 GMT -5
Lighting depends on what you want to achieve in each map and room, so there isn't any real standard values, just try to make them look like in iD DM maps, or as iD SP maps, which are usually brighter, also maintain the balancing between sourced lights and ambient lights. Also, fiddling with those values isn't always the best option, as they have drawbacks: for example, intensity and vid_gamma tends to wash the textures (try with intensity 8 or vid_gamma 0.2 to see the effect clearly) (intensity also seems to increase the saturation in colored lights, so the map looks more colorful where they are used), and gl_modulate makes some entities (items, your own weapon, ...) glow a lot, overriding the lighting from static lighting, which is usually the source for colored lighting that lights on items. Gl_modulate tends to be more of a personal choice, if you want a more realistic look and get advantage of colored lighting or want to see every item clearly from afar. My advice, balance the three of them carefully. If you want to know the default for any console command, just type the command without any value, ''intensity'' instead of ''intensity x'' for example and the console itself will tell you the current one. If you have changed something, the defaults are 2 for intensity and 2 for gl_modulate(the higher the brighter), and 1 for vid_gamma (the lower the brighter), or check them here: www.clanwos.org/index.php?option=com_content&view=article&id=97:3-console-commands-list&catid=48:quake-2-console-commands&Itemid=94For examples, i go in the original engine in 3.20 patch with intensity 1.5-2, gl_modulate 2-3 and vid_gamma 0.7-0.9, depending on the map.
|
|
|
Post by WizardExt on Feb 26, 2015 10:59:51 GMT -5
I definitely don't want to change the values, especially not in an experimental way specific to my map. I was only looking for the default value of those settings. So the link you provided answered my question, thanks!
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Feb 26, 2015 18:29:31 GMT -5
Don't forget that the brightness depends a lot on your display (settings). On my laptop, every map is too dark.
I try to make the brightness of my maps match that of the original Q2 maps.
|
|
|
Post by krisuroku on Mar 18, 2015 16:01:39 GMT -5
I think my map is finished. Please for info where can I send it
|
|
|
Post by WizardExt on Mar 20, 2015 17:42:06 GMT -5
I think my map is finished. Please for info where can I send it Send a message to Null, with a download link to your map.
|
|
Null
Gladiator
Posts: 555
|
Post by Null on Mar 20, 2015 18:27:30 GMT -5
Thanks, I've already received krisuroku's map
|
|