Just playing around with a theme so far. I haven't figured out the exact layout, yet. I'm aiming for an epic castle on the cliff type design with a village inside. Hopefully the r_speeds don't explode, and hopefully I have time to finish it.
I need to work on the lighting a bit, as it's all open sky here, and everything is pretty much uniformly lit. I really want to modify the compiler to take into account the color of the sky at the specific angle of the light so lighting color/intensity changes as it would in a real environment. Not sure if I'll have time for that.
No doubt it'll serve a dual purpose which is a great idea considering both PB2 and Q2 will benefit. Ace is another great mapper who joins us from the world of Paintball 2. It's always nice to see such talented people trying new things and competing in our contest
Your map kinda reminds me of an old map by WizardExt called wizq2dm3, which might be helpful to examine due to design similarities. You might be interested in checking out this retextured version here (18.104.22.168) to see how it plays: http.tastyspleen.net/~p1/quake2/weapons/maps/?C=M;O=D (wizq2dm3x)