Post by knightmare on Apr 26, 2015 11:27:41 GMT -5
Switched lights are explicitly disabled in deathmatch (hardcoded), due to the fact that they result in a large number of updates sent to all clients.
You can, however, have them in a single-player or coop map. You can either directly target the light or use a target_lightramp as an intermediary to have it fade on/off. With the Lazarus mod's extensions to target_lightramp, you can even have the light sputter or flicker on/off.
Post by thehappyfriar on Apr 26, 2015 15:52:52 GMT -5
Looked at the Lazarus doc's. Those look like they only work on light entities. Was hoping Q2 supported some kind of bush on/off. Oh well. I'm trying to unthink how I'd do something in Doom 3 & do it in Quake 2. I want an area where when you enter it then lights turn on in sequence to look like motion activated.