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Post by giftmacher on Jan 1, 2016 13:53:21 GMT -5
Hey, Here is my small unit for Q2, I had to cut it short because of time issues and other problems with it. Biggest one is that its not very cohesive visually and I feel it is not what I wanted it to be. There are some extra textures in there that was not used because the last map was never finished (probably I won't finish it). Still, I hope someone out there gets a few enjoyable moments/nostalgic trips out of these small maps  Next I would like to experiment more with merging indoor and outdoor areas in more interesting ways, but for now I'll take a break from this. Features: * 4 SP maps working as a unit * 3 difficult settings available (skill 0-2) * A few custom textures Link -> drive.google.com/file/d/0B4sO-9thmVw8bGwwbVFQSUEwNFE/view?usp=sharingFeedback: If you find any bugs or other problems with the maps let me know. Visually it is a little rough around the edges but all maps are made within 1700 brush limit which drastically affects detail levels and size of the maps :/ (QuArK & Q2 don't like eachother) Cheers & Happy New Year!
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Margaal
Quake 2 Mapping Club  
Posts: 531
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Post by Margaal on Jan 1, 2016 15:20:21 GMT -5
Hey Giftmacher!.. best wishes and a Happy New Year..  ....... ..... ... .. . Despite all the Quark limitations ( brush limit ), you have done well, Your mapping motivation is very strong!, Quality maps!, good!, a lot of design work, many hours puzzling Yeah...nice maps!...  two thumbs up  Cheers!...
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Post by giftmacher on Jan 1, 2016 15:46:31 GMT -5
Forgot to mention that you can see some nice margaal detail work in the first map. Thanks again for the touch up on that map 
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Post by MaRiNe [Q2C] on Jan 2, 2016 8:03:57 GMT -5
Excellent work, Giftmacher! I loved it! You have recreated the feel and atmosphere of Quake II so well that I was reminded why I love the game in the first place. The sewer theme is one of my favorites and I really adored the way the four levels looked in this unit. Good use of sound ambience as well, something that a lot of designers forget about. Also, amazing brush work and clever use of entities! Challenging on hard difficulty too - I had to quick load a fair number of times. Could you provide a guide or screenshots for all the secrets in Crash Site, by the way? I missed four of them (one per each level) and I'm curious to see where they were placed. The only issue that I encountered is in this room:  After the water level rises after when press the button in this room, the water still remains in its original position. That is, you basically swim in thin air because the water texture remains where it is. I don't know if this bug is because of the client I'm using (R1Q2) but I wanted to let you know regardless.
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Post by giftmacher on Jan 3, 2016 4:55:29 GMT -5
Glad you liked it Marine and thank you for the kind words, and yes that is a bug. It works fine in my Q2 mapping client but not in my regular Q2 folder, I'll see what I can do! Here are some clues to the secrets: (SPOILER ALERT :P) crash1 secret1secret2(There is a bio suit to pick up before this area) crash2 secret1secret2secret3crash3 secret1secret2secret3crash4 secret1secret2The final secret in crash4 is a bit unnecessary, there were suppose to be a 5th map though.
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Post by knightmare on Jan 3, 2016 15:12:53 GMT -5
The water that doesn't move sounds like transparent water. This is a long known bug in Quake2's renderer- transparent surfaces can't move. I fixed this in my v3.24 patch (GL renderer only) and in KMQuake2. I think Quake2Evolved and Quake2Max also fix this, and other more recent engines should, too. R1Q2/R1GL doesn't fix any of these old rendering bugs.
I haven't had a chance to play this unit yet, but I should get to it soon.
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Post by giftmacher on Jan 4, 2016 11:42:56 GMT -5
Ah yes, I probably have your patch applied in my mapping folder but not in my regular Q2 folder.
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Post by Butane on Jul 17, 2016 17:52:06 GMT -5
Hey man, nice maps (unit). I enjoyed it quite a bit. My only gripe is the lackof ammo especially on the first map and on harder difficulty above medium. I found myself running out of ammo sometimes.
But other than that they're great maps. I liked how I had to backtrack a few times.
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