I have made a quake 2 model with 3ds max,but i do not know how to add it to quake 2,iam trying to replace "berseker" quake 2 model with my own.How do i do that?And what kind of textures should i use for UV mapping(high-resolution,or low-res)?.And how do i convert a model to md2 format? Please help,in case the image that i put inside the attachment doesnt load,click Here to open the image (on imgur website)
Typically MD2 Models should be less than 1200 polys for lower tear monsters. Before exporting make sure your model is an "Editable Mesh" not "Editable Poly" in max, and that you select your object(s). PCX Textures need to be 512x256 max.
For berseker you must replace the files in the following folder:
Quake2\baseq2\models\monsters\berserk\ tris.md2 (main model) Your animations should match the original frame sequences: stand, walk, run, attack, run attack, slam, duck, fall, pain death, and the total animation frame count should be 243 otherwise your model's animation will be out of sync. It's best you import the original model using the above md2 importer or q2 modeler and inspect the animation sequences: www.moddb.com/games/quake-2/downloads/quake-2-model-editor-v090
The default berserker texture is 244x194 pixels, but you can scale it up to 512x256 and retouch it for better quality. skin.pcx (main texture) pain.pcx (hurt texture)