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Post by quakeulf on Aug 7, 2017 6:55:17 GMT -5
I've post'd about this on the func_msgboards too: www.celephais.net/board/view_thread.php?id=61495The thing is, I am looking for someone to make some Quake 2 singleplayer maps with. :3 I want to have something like a full mission pack almost, with a singleplayer-part, multiplayer-part and even mission videos (if possible!). I am currently working on the main singleplayer unit, and I have so far begun work on 5 maps for it, all belonging to one unit. I am considering making another unit, but I would need some help with that due to time constraints. If you are interested in joining, come get me on Discord here so we can coordinate our efforts: discord.gg/f4UV7We
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Post by knightmare on Aug 7, 2017 21:19:51 GMT -5
I've been working on not a singleplayer map, but something that should blow the doors open for SPQ2 mapping (more than they already have been with KMQ2). I'm not ready to reveal what it is just yet, but I hope to have it ready by the 20th anniversary of Q2's release.
BTW, I looked at your linked func_msgboard post. You can already have the player start with no weapons and have to find a blaster using the Lazarus mod (also built into KMQ2).
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Post by quakeulf on Aug 8, 2017 5:48:32 GMT -5
I've been working on not a singleplayer map, but something that should blow the doors open for SPQ2 mapping (more than they already have been with KMQ2). I'm not ready to reveal what it is just yet, but I hope to have it ready by the 20th anniversary of Q2's release. Let me guess... An editor? A custom client with support for all entities from the various mission packs (v3.25)? An upgrade to Oblige with a better pseudo-random framework for generating playable maps with logic? A fix to base2 in v3.24 where you can skip base3 by jumping through the invisible walls on the other side of the rotating bridge? Or something else?
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Post by knightmare on Aug 8, 2017 12:53:12 GMT -5
A fix to base2 in v3.24 where you can skip base3 by jumping through the invisible walls on the other side of the rotating bridge? This has already been fixed. Just download the v3.24 patch again. BTW, if I were to release another version of the unofficial Q2 patch, the version would be 3.27, not 3.25 or 3.26, as someone else has already used those version numbers. As for the surprise, I'll just say that it's something that's already been done for Q1 mapping.
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Post by quakeulf on Aug 9, 2017 2:04:36 GMT -5
As for the surprise, I'll just say that it's something that's already been done for Q1 mapping. MAXIMUM EXCITE.(I'll redownlode the v3.24. It's probably the best thing that has happen'd to Quake 2 for me recently. :3c)
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