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Post by dfut on Jan 24, 2018 14:23:40 GMT -5
I'm trying to find out how weapon animations work in Q2
static int pause_frames[] = {29, 42, 57, 0}; static int fire_frames[] = {7, 0};
Weapon_Generic(ent, 6, 17, 57, 61, pause_frames,
So 6 is the FRAME_ACTIVATE_LAST, and 17 is FRAME_FIRE_LAST, and 57 is FRAME_IDLE_LAST. Does this mean that fire will play from 7 to 17? What is the 0 there for? What about idle, will it play from 29 to 57? If so, why does it have to mention 42 and 57 in the array? And, again what's the 0 for?
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