Post by quakelover on May 10, 2018 20:54:39 GMT -5
Can someone help? On a map that I am making there is this error that I get when I compile qrad3, it is like this
#### Executing 'C:\Quake2\compiling\qrad3.exe C:\Quake2\baseq2\mymap
---------- qrad3 ----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.04
----------------------------
reading C:\Quake2\baseq2\mymap.bsp
********** ERROR **********
MAX_PATCHES
#### Finished with exit status 1
So what I did was I put "-chop 128" so I can fit more lights in my map,
but then when I compiled it there was an error that said
********** ERROR **********
MAX_MAP_LIGHTING
And I knew that I needed to put less lights in my map, so I put less, and it still happens! I read on Rust tutorials that if you make textures scales larger this error would probably not happen, so I did that and it still says it. At this point I don't know what to do, so I just keep deleting lights, until there was none left. So I compile the map to see if the error is gone.
#### Executing 'C:\Quake2\compiling\qrad3.exe C:\Quake2\baseq2\mymap
---------- qrad3 ----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.04
----------------------------
reading C:\Quake2\baseq2\mymap.bsp
********** ERROR **********
MAX_MAP_LIGHTING
#### Finished with exit status 1
Even with no lights it still doesn't work, I went through the entire map looking to see if there was light entities but there wasn't. I even selected every single texture and un-checked the light property and it still won't work, Maybe it has something to do with the -chop 128 but I don't know. If anyone knows any way to stop this error from happening please tell me.
#### Executing 'C:\Quake2\compiling\qrad3.exe C:\Quake2\baseq2\mymap
---------- qrad3 ----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.04
----------------------------
reading C:\Quake2\baseq2\mymap.bsp
********** ERROR **********
MAX_PATCHES
#### Finished with exit status 1
So what I did was I put "-chop 128" so I can fit more lights in my map,
but then when I compiled it there was an error that said
********** ERROR **********
MAX_MAP_LIGHTING
And I knew that I needed to put less lights in my map, so I put less, and it still happens! I read on Rust tutorials that if you make textures scales larger this error would probably not happen, so I did that and it still says it. At this point I don't know what to do, so I just keep deleting lights, until there was none left. So I compile the map to see if the error is gone.
#### Executing 'C:\Quake2\compiling\qrad3.exe C:\Quake2\baseq2\mymap
---------- qrad3 ----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.04
----------------------------
reading C:\Quake2\baseq2\mymap.bsp
********** ERROR **********
MAX_MAP_LIGHTING
#### Finished with exit status 1
Even with no lights it still doesn't work, I went through the entire map looking to see if there was light entities but there wasn't. I even selected every single texture and un-checked the light property and it still won't work, Maybe it has something to do with the -chop 128 but I don't know. If anyone knows any way to stop this error from happening please tell me.